Technical Artist (Unreal Engine)
London, England, United Kingdom - Remote
About the Role:
We are seeking an experienced and passionate Technical Artist to join our creative team, focusing on Unreal Engine. In this role, you will be at the forefront of innovation, working closely with art and programming teams to push the limits of what's possible in visual fidelity and game performance. You'll need to have a deep understanding of the latest Unreal Engine features, such as Lumen, Nanite, and World Partition, and be excited about leveraging these technologies to elevate our projects. Your enthusiasm for exploring and implementing new features with each Unreal Engine update will help set the standard for our technical pipelines and visual excellence.
Requirements
- Shader Development: Create, optimize, and maintain cutting-edge shaders using Unreal Engine’s Material Editor, ensuring both visual quality and high performance.
- Lighting & Rendering: Utilize Unreal Engine’s advanced lighting systems, particularly Lumen, to create realistic and dynamic lighting setups while maintaining performance across different platforms.
- Optimization: Ensure the game runs smoothly on various hardware setups by utilizing optimization techniques such as Nanite, LODs, and texture streaming. Collaborate with programmers and artists to diagnose and resolve performance bottlenecks.
- Pipeline Development: Define and refine the art pipeline, integrating the latest Unreal Engine tools like World Partition to manage large, open-world environments efficiently. Develop workflows that allow the team to deliver high-quality assets quickly and efficiently.
- Standards & Best Practices: Set and enforce high technical standards across the art and asset creation process, focusing on real-time rendering, material creation, and performance optimization.
- Emerging Technologies: Stay current with the latest updates in Unreal Engine, including new features, tools, and methodologies. Advocate for their use within the team to enhance the visual and technical quality of the game.
- Troubleshooting: Work closely with the art, design, and engineering teams to solve complex technical problems related to shaders, lighting, physics, and game mechanics.
- Cross-Discipline Collaboration: Collaborate effectively across departments (artists, animators, programmers) to achieve optimal visual fidelity without compromising performance. Provide technical guidance and support to ensure the highest quality visuals are delivered.
Qualifications:
- Proven experience as a Technical Artist with a deep understanding of Unreal Engine and its latest features.
- Proficiency with Unreal Engine’s advanced systems, including Lumen, Nanite, and World Partition.
- Expertise in shader creation and optimization, with experience developing high-quality, performance-efficient shaders for real-time environments.
- Strong knowledge of lighting techniques and experience with …
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Blueprints Communication Emerging Technologies Game development Lighting Optimization Performance Optimization Pipeline Development Problem-solving Python Rendering Troubleshooting Unity Unreal Engine
Experience3 years
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