Senior Compiler Engineer
Canada, Remote
We are looking for an enthusiastic and competent Senior Compiler Engineer for an exciting and fun role in our GPU Software organization. We deliver features and improvements to better realize the potential of NVIDIA GPUs for a growing range of computational workloads, ranging from deep learning, scientific computation, and self-driving cars to graphics workloads for AAA game titles on gaming platforms. Our compiler organization makes its mark on every GPU NVIDIA produces. Would you like to add this to your accomplishments?
We need you as a key member of a talented team of compiler engineers that is working on a core compiler component for our graphics drivers as well as for accelerating general purpose computation on the GPU. You will be solving critical problems working alongside some of the top valued diverse minds in GPU computing and systems software, doing what you enjoy. If this sounds like a fun challenge, we want to hear from you!
What you'll be doing:
Work on design and implementation of significant parts of the compiler.
Work on performance analysis and design/implementation of new optimizations.
Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions.
Seek interesting and meaningful compilation problems for state-of-the-art GPU technologies.
Contribute to open-source projects (LLVM, DXC - HLSL compiler).
Propose, design, and implement SPIR-V extensions, represent NVIDIA in Khronos.
Participate and contribute to the future of SPIR-V as a standard graphics interchange format.
What we need to see:
BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience.
10+ years of experience and strong background in compilers.
You would need strong C/C++ programming skills, as well as a deep understanding of parallel programming models.
Experience with compiler optimizations, especially working with LLVM infrastructure.
Ways to stand out from the crowd:
Experience developing CUDA, DirectX, OpenGL/Vulkan applications
Background with developing compiler optimizations and code generation for GPUs.
Ability to do code generation and building a good compiler framework.
With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world’s most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing. If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you.
The base salary range is 176,250 CAD - 409,500 CAD. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.You will also be eligible for equity and benefits. NVIDIA accepts applications on an ongoing basis.
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Benefits Competitive salaries Eligible for Equity Equity Equity and benefits Generous benefits package
Tasks- Contribute to open-source projects
- Coordinate with global teams
- Design and implement compiler components
- Performance analysis
- Propose and implement extensions
C C++ Compiler Design Compiler Optimizations Compilers CUDA Deep Learning DirectX Engineering GPU GPU Computing GPUs GPU technologies LLVM NVIDIA Nvidia gpus Opengl Parallel programming Performance analysis Vulkan
Experience10 years
EducationB.S. Computer Engineering Computer Science Deep Learning Engineering Equivalent experience MS MS in Computer Science Ph.D.
TimezonesAmerica/Edmonton America/Moncton America/Regina America/St_Johns America/Toronto America/Vancouver UTC-3 UTC-4 UTC-5 UTC-6 UTC-7 UTC-8