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UI Designer (Project Hire) - Los Angeles or Remote

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.


We are looking for a UI Designer that will help design all aspects of our game’s User Interface from design to visuals to optimized implementation.  We are looking for a self-starter with attention to detail that can work cross-functionally with various stakeholders and supporting teams. Responsibilities:  

  • Help define the usability of the UI including menus, iconography, backgrounds, typography and heads-up display. 
  • Collaborate with UI lead, game designers and engineers to understand and influence design requirements then translate those into wireframes and user flows.  
  • Create, integrate and optimize game-ready UI assets. 
  • Assist in UI asset management, ensuring the correct assets are being used in appropriate locations throughout the project. 
  • Manage and drive implementation of accessibility feature set. 
  • Parse playtest feedback and iterate on existing UI and UX flows.  

Requirements & Skills:  

  • A deep understanding of design principles including usability, color theory, layout, typography, motion and accessibility. 
  • UI Portfolio showing examples of work from at least one shipped video game title.  
  • Highly collaborative and communicative. Can easily talk with engineers, designers and artists. 
  • A minimum of 3 years of experience working in a similar role or relevant field. 
  • Experience creating wireframe prototypes, user flow, and game assets. 
  • Proven ability to manage complex projects with multiple stakeholders. 
  • Experience using UI prototyping tools, Figma preferred. 
  • Technical competence with UI tools in game engines. 

Qualities:  

  • A strong passion for narrative-driven entertainment. 
  • Approachable and respected member of the team. 
  • Maintain integrity and confidence while working in a fast-paced environment. 
  • Self-motivated, requiring minimal oversight or direction. 
  • Highly organized with a strong attention to detail. 
  • Promote inclusivity, diversity and fairness. 
  • Outstanding written and verbal communication skills. 

 

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $95,000 - $130,000.

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

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