Technical Artist, Metaverse
Los Angeles, CA | Seattle, WA | Burlingame, CA | New York, NY | Remote, US
- Partner closely with the engineering and design teams to develop content across a range of devices.
- Implement runtime logic within a complex real-time environment with performance limitations in mind.
- Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
- Quickly solve issues with cross-functional leads.
- Design, manage and maintain the pipeline from artists and end users through to deployment.
- Prototype, profile and optimize custom shaders.
- 5+ years of experience developing real-time experiences.
- Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline.
- You understand architecture for complex tools and pipelines with a focus on content creators.
- Experience in shader languages (GLSL, ShaderLab, HLSL).
- Experience with game/real-time profiling and optimization techniques.
- Experience collaborating on multi-disciplinary teams.
- Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
- Expertise in at least one low-level programming language (C++ preferred).
- Deep knowledge of real-time graphics pipeline concepts.
- Self-driven with a focus on the end product.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
California residents may have additional info
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Collaborate with engineering and design teams
- Design
- Develop
- Diagnose and fix bugs
- Implement runtime logic
- Manage content pipeline
- Prototype and optimize shaders
- Solve issues
Architecture Asset pipeline C C++ Content Pipeline Cross-functional Collaboration Design Developing Engineering Game profiling Git GLSL Graphics Graphics Pipeline HLSL Infrastructure Low-level programming Optimization Optimization techniques Perforce Physics Profiling Programming Real-time graphics Recruiting Rigging Runtime ShaderLab Shader languages Shaders Systems Technical Technical art Technical Expertise Tools Version Control Virtual reality
Experience5 years
EducationDesign Engineering Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9