Technical Artist, Metaverse
Los Angeles, CA | Bellevue, WA | Seattle, WA | Burlingame, CA | Remote, US
- Partner closely with the engineering and design teams to develop content across a range of devices.
- Implement runtime logic within a complex real-time environment with performance limitations in mind.
- Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
- Quickly solve issues with cross-functional leads.
- Design, manage and maintain the pipeline from artists and end users through to deployment.
- Prototype, profile and optimize custom shaders.
- Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Behaviors, or Asset Pipeline.
- You understand architecture for complex tools and pipelines with a focus on content creators.
- 7+ years of experience developing real-time experiences.
- Experience in shader languages (GLSL, ShaderLab, HLSL).
- Experience with game/real-time profiling and optimization techniques.
- Experience collaborating on multi-disciplinary teams.
- Experience working with version control systems (Git, Perforce, etc.).
- Expertise in at least one high-level programming language.
- Experience to give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
- Deep knowledge ol real-time graphics pipeline concepts.
- Being interested and informed about emerging technologies.
- Self-motivated, product thinking mindset.
- Low-level programming experience.
$153,000/year to $212,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or …
This job isn't fresh anymore!
Search Fresh JobsJob Profile
Must be in California if hired
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Individual compensation Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Collaborate with engineering and design teams
- Design
- Develop
- Develop content
- Diagnose and fix bugs
- Implement runtime logic
Architecture Design Developing Emerging Technologies Engineering Feedback Game Profiling Git GLSL Graphics Graphics Pipeline HLSL Identity Infrastructure Low-level Programming Optimization Optimization techniques Perforce Physics Profiling Programming Real-time Graphics Recruiting Rigging ShaderLab Shader Languages Shaders Systems Technical Technical Art Technical Expertise Techniques Tools Version Control Virtual reality
Experience7 years
EducationDesign Engineering Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9