Technical Artist, Metaverse
Los Angeles, CA | Bellevue, WA | Seattle, WA | Burlingame, CA | Remote, US
- Partner closely with the engineering and design teams to develop content across a range of devices.
- Implement runtime logic within a complex real-time environment with performance limitations in mind.
- Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
- Quickly solve issues with cross-functional leads.
- Design, manage and maintain the pipeline from artists and end users through to deployment.
- Prototype, profile and optimize custom shaders.
- Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Behaviors, or Asset Pipeline.
- You understand architecture for complex tools and pipelines with a focus on content creators.
- 7+ years of experience developing real-time experiences.
- Experience in shader languages (GLSL, ShaderLab, HLSL).
- Experience with game/real-time profiling and optimization techniques.
- Experience collaborating on multi-disciplinary teams.
- Experience working with version control systems (Git, Perforce, etc.).
- Expertise in at least one high-level programming language.
- Experience to give and take constructive feedback, direct next steps, and communicate clear goals and outcomes to your team.
- Deep knowledge ol real-time graphics pipeline concepts.
- Being interested and informed about emerging technologies.
- Self-motivated, product thinking mindset.
- Low-level programming experience.
$153,000/year to $212,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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Job Profile
California residents may have additional information
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Collaborate with engineering and design teams
- Design
- Develop
- Develop content
- Diagnose and fix bugs
- Implement runtime logic
- Manage and maintain pipeline
- Prototype and optimize shaders
Architecture Design Developing Emerging Technologies Engineering Feedback Game Profiling Git GLSL Graphics Graphics Pipeline High-level programming HLSL Identity Infrastructure Low-level programming Optimization Optimization techniques Perforce Physics Profiling Programming Real-time Graphics Recruiting Rigging ShaderLab Shader Languages Shaders Systems Technical Technical art Technical Expertise Techniques Tools Version Control Virtual reality
Experience7 years
EducationDesign Engineering Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9