Technical Artist, Metaverse
Burlingame, CA | Remote, US
- Partner closely with the engineering and design teams to develop content across a range of devices.
- Implement runtime logic within a complex real-time environment with performance limitations in mind.
- Develop broad technical expertise to assist in a wide variety of technical and artistic tasks, including diagnosing and fixing bugs.
- Quickly solve issues with cross-functional leads.
- Design, manage and maintain the pipeline from artists and end users through to deployment.
- Prototype, profile and optimize custom shaders.
- 2+ years of experience developing real-time experiences.
- Demonstrated expertise with at least one of the following pipelines: Environments, Character, Rigging, Runtime Behaviors, or Asset Pipeline.
- You understand architecture for complex tools and pipelines with a focus on content creators.
- Experience in shader languages (GLSL, ShaderLab, HLSL).
- Experience with game/real-time profiling and optimization techniques.
- Experience collaborating on multi-disciplinary teams.
- Expertise working with version control systems (Git, Perforce, etc.), using advanced workflows.
- Expertise in at least one low-level programming language (C++ preferred).
- Advanced knowledge of real-time graphics pipeline concepts.
- Self-driven with a focus on the end product.
- Mixed Reality/Virtual Reality Experience
$99,000/year to $152,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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Job Profile
Must be located in California
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Individual compensation Reasonable accommodations
Tasks- Build
- Collaborate with teams
- Design
- Develop
- Develop content
- Diagnose and fix bugs
- Implement runtime logic
- Manage pipeline
- Optimize shaders
Architecture C C++ Design Developing Engineering Game Profiling Git GLSL Graphics Graphics Pipeline HLSL Identity Infrastructure Low-level Programming Mixed-Reality Optimization Optimization techniques Perforce Physics Procedures Profiling Programming Real-time Graphics Rigging ShaderLab Shader Languages Shaders Systems Technical Technical Art Technical Expertise Techniques Tools Version Control Version control systems Virtual reality
Experience2 years
EducationDesign Engineering Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9