Technical Artist - BigBox
Seattle, WA | Remote, US
- Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.
- Develop and drive critical features for a game editor that serves all audience types.
- Develop and drive integrating critical AI features that will accelerate and inspire creators.
- Prototype features and tools to improve workflows.
- Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.
- Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
- Optimize environments to keep visual fidelity as high as possible while maintaining performance.
- Port finished art to the game engine, assisting in asset performance and validation.
- Maintaining technical documentation.
- Train and mentor other artists to grow their technical skills.
- 6+ years of experience working as a Technical Artist on at least one shipped game title.
- 3+ years of experience developing and maintaining tools and developing scripts within the Unity development environment.
- Experience with Game engines such as Unity, Unreal, and creator-facing UGC tools.
- Experience with integrating AI models, or working with pipelines that have introduced AI integration
- Experience with creating scripts and plugins with MEL, PyMEL, or Python.
- Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
- Experience structuring an appropriate VFX workflow/pipeline that fits the production environment.
- Knowledge of current and next-gen art techniques, and fundamental art principles.
- Experience delivering high-quality visuals while following memory and performance targets.
- Knowledge to create, evaluate, and improve PBR game materials and textures.
- Experience in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
- Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
- Experience profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.
- Experience working on and supporting User Generated Content.
- Experience working with TypeScript and React.
- Interest in AI driven solutions and direct experience integrating AI models
- Experience in Mixed Reality or Mobile pipelines.
$153,000/year to $212,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form. Apply
Job Profile
Must be in California if hired
Benefits/PerksAccommodations Benefits Bonus Equity Individual compensation Reasonable accommodations
Tasks- Build
- Create tools and scripts
- Design
- Design systems
- Develop
- Develop art production workflows
- Maintain technical documentation
- Mentor other artists
- Optimize environments
- Train and mentor artists
AI AI integration AI models Animation Art Pipelines Design Design Systems Developing Documentation Excel Game development Game engines Graphics High-Poly Modeling Identity Iteration Lighting Low-Poly Modeling Materials Maya MEL Modeling Optimization Photoshop Physics Premiere Procedures Profiling Pymel Python React Rendering Rigging Shaders Substance Systems Technical Technical Art Technical Documentation Techniques Texturing Tools Typescript Unity Unreal Validation VFX Virtual reality VR
Experience6 years
Education TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9