Technical Art Manager, Metaverse
Burlingame, CA | Remote, US
In this role, you will establish executive relationships and partnerships across multiple internal cross-functional groups, including product, engineering, design, marketing, legal, and more. You will manage the creation of high-quality content, scaling this system to support billions of users. Most importantly, you will continue to grow our multidisciplinary, eclectic and distributed technical art team.Technical Art Manager, Metaverse Responsibilities
- Working with the technical art leads, mentor and empower technical artists to support a wide range of projects, working very closely with engineering partners.
- Engage with PMs, Designers, Engineers and Art Leads to define tech art scope and pipelines.
- Help grow the team by sourcing, interviewing, and hiring new members.
- Conceptualize, present and execute technical solutions or content strategies within time and technical constraints.
- Quickly solve issues with cross-functional leads.
- Drive progress at people and project-facing levels by building new partnerships and supporting team growth and prioritization.
- Solve complex problems and embrace ambiguity to drive innovative and impactful solutions
- Experience with real-time character systems in real-time game engines (Unity, Unreal, Godot).
- Experience managing a technical team working on a product with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
- Demonstrated experience of cross-functional communication and expanded facilitation such as leading zero-to-one initiatives by building partnerships, leading a team through overlapping priorities.
- Experience with game/real-time profiling and optimization techniques.
- Experience working with engineering teams in day-to-day operations, such as sprints, bug bashes, etc.
- Experience with real-time scripting.
- Advanced experience with version control systems (Git, Perforce, etc.).
- Practical experience and knowledge of low level real-time graphics pipeline concepts.
- Experience in shader languages (GLSL, ShaderLab, HLSL).
- Experience working at a technology company, for an interactive, technical art-related product.
- Demonstrated experience of proactively identifying, scoping and implementing innovative solutions.
$153,000/year to $212,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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Job Profile
Must be located in California
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Individual compensation Reasonable accommodations
Tasks- Build
- Communication
- Coordinate technical art team
- Define tech art scope
- Design
- Drive innovative solutions
- Mentor technical artists
- Solve complex problems
- Source and hire new team members
3D applications Communication Cross-functional Communication Design Engineering Game engines Game Profiling Games Git GLSL Godot Graphics Graphics Pipeline HLSL Identity Leadership Legal Marketing Optimization Optimization techniques Perforce Physics Prioritization Procedures Profiling Real-time character systems Real-time Graphics Real-time scripting Scripting ShaderLab Shader Languages Sourcing Systems Technical Technical Art Technical Solutions Techniques Unity Unreal Version Control Version control systems Virtual reality
Experience5 years
EducationDesign Engineering Marketing Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9