Technical Art Manager, Metaverse
Burlingame, CA | Remote, US
In this role, you will establish executive relationships and partnerships across multiple internal cross-functional groups, including product, engineering, design, marketing, legal, and more. You will oversee the creation of high-quality content, scaling this system to support billions of users. Most importantly, you will continue to grow our multidisciplinary, eclectic, and distributed technical art team.Technical Art Manager, Metaverse Responsibilities
- Working with the technical art leads, mentor and empower technical artists to support a wide range of projects, working very closely with engineering partners.
- Engage with PMs, Designers, Engineers and Art Leads to define tech art scope and pipelines.
- Help grow the team by sourcing, interviewing, and hiring new members.
- Conceptualize, present and execute technical solutions or content strategies within time and technical constraints.
- Quickly solve issues with cross-functional leads.
- Drive progress at people- and project-facing levels by building new partnerships, supporting team growth and prioritization, and more.
- Experience of solving complex problems and embracing ambiguity to drive innovative and impactful solutions
- Experience with creation tools of popular real-time game engines (Unity, Unreal, Godot).
- Experience managing a technical team working on a product with stringent runtime performance constraints, such as complex mobile or 3D applications or games.
- Demonstrated experience of cross-functional communication and expanded facilitation such as leading zero-to-one initiatives by building partnerships, leading a team through overlapping priorities.
- Experience with game/real-time profiling and optimization techniques.
- Experience working with engineering teams in day-to-day operations, such as sprints, bug bashes, etc.
- Experience with real-time scripting.
- Advanced experience with version control systems (Git, Perforce, etc.).
- Practical experience and knowledge of low level real-time graphics pipeline concepts.
- Experience in shader languages (GLSL, ShaderLab, HLSL).
- Experience working at a technology company, for an interactive, technical art-related product.
- Demonstrated experience of proactively identifying, scoping and implementing innovative solutions.
$153,000/year to $212,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity and Affirmative Action Meta is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
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Job Profile
Must be located in California
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Communication
- Coordinate technical art team
- Define tech art scope
- Design
- Drive partnerships
- Mentor technical artists
- Solve complex problems
- Source and hire new team members
Communication Cross-functional Communication Design Engineering Game engines Game Profiling Games Git GLSL Godot Graphics Graphics Pipeline HLSL Identity Leadership Legal Marketing Optimization Optimization techniques Perforce Physics Prioritization Profiling Real-time Graphics Real-Time Scripting Recruiting Scripting ShaderLab Shader Languages Sourcing Systems Technical Technical art Technical Solutions Technical team management Tools Unity Unreal Version Control Virtual reality
Experience5 years
EducationDesign Engineering Marketing Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9