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Surfacing Supervisor

United States, Remote

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

***This position has the flexibility to be fully remote***

Surfacing Supervisor

Sony Bend Studio, renowned creator of Days Gone, Uncharted: Golden Abyss, and Syphon Filter, is seeking outstanding talent to join our passionate and creative family in crafting our next high-profile AAA title.

As the Surfacing Supervisor, you will play a vital role in shaping the artistic direction and advancement of surface visuals for Bend Studio. Your primary responsibility will involve inspiring and leading the development of realistic Materials, and Shaders, while working closely with the Art Director to achieve our visual objectives. Effective communication and coordination with various art and technology disciplines are crucial as you ensure the artistic vision remains cohesive and aligned with the project's overarching goals and aspirations.

Responsibilities:

  • Overseeing and managing the Surfacing team.
  • Leading and driving Surfacing initiatives within the studio, collaborating with other departments to develop and implement high-quality and performant visual content related to Textures, Materials, and Shaders.
  • Working with team leads, Art Directors, and Art Manager to assess, recruit, and develop the Surfacing team to support studio goals, projects, and initiatives.
  • Collaborating with the project Art Director to ensure consistent style and quality across all types of game assets and visuals.
  • Working with the Production department to deliver time estimates for texture and material creation. • Troubleshooting surface-related issues in a timely manner to maintain consistent implementation throughout production, working closely with the team.
  • Creating documentation, communicating requirements, and providing feedback to internal artists, external partners, and outsource vendors.
  • Tracking trends, the latest technology, competition, and newest tools to constantly refine techniques while maintaining a foundation in established artistic practices.
  • Lead and drive Surfacing initiatives within …
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