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Staff Software Engineer - GPU Performance - Virtual - USA CA

Job Details:

Job Description: 

Do Something Wonderful!

Intel put the Silicon in Silicon Valley. No one else is this obsessed with engineering a brighter future. Every day, we create world changing technology that enriches the lives of every person on earth. So, if you have a big idea, let’s do something wonderful together. Join us, because at Intel, we are building a better tomorrow. Want to learn more?

We are hiring software development engineers at all levels to work on graphics driver and shader performance. Our team analyzes performance of AAA games, engines, and other applications, investigates bottlenecks in software or hardware, develop features and optimizations, for our discrete and integrated GPUs for a growing range of graphics and compute workloads. Your architecture knowledge, coding skills, and performance optimization expertise will be very valuable to improve performance of our software and future hardware. 

 

Qualifications:

You must possess the below minimum qualifications to be initially considered for this position.

Minimum Qualifications:

Bachelors Degree in Computer Science or equivalent STEM degree and 6+ years of industry or research experience:

  • 3+ years of C/C++ programming skills

  • 1+ years of performance optimization experience in HLSL, DXIL, GLSL, CUDA, or other GPU languages

  • 1+ years experience in 3D rendering, graphics APIs such as DX12, Vulkan, OpenGL, or similar

  • 1+ years performance analysis experience with GPU graphics pipeline, SIMD architecture and parallelism, instruction execution, cache and data latency, bottleneck analysis and optimizations

          

Job Type:

Experienced Hire

Shift:

Shift 1 (United States of America)

Primary Location: 

Virtual US

Additional Locations:

Business group:

The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as …

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