Software Engineer, AR Engine Graphics Core
Menlo Park, CA | Remote, US
- Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance.
- Partner closely with various infra and product teams across Meta Platforms, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture.
- Building tools and pipelines for generating very realistic synthetic images.
- Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery.
- Building rendering subsystems for platforms such as SparkAR and Horizon.
- Build a platform for cloud streamed games.
- Document and support graphics features.
- Write high-quality, performant, and maintainable code.
- Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products.
- Telecommute from anywhere in the U.S. permitted.
- Requires a Master's degree in Computer Science, Engineering, Information Systems, Analytics, Mathematics, Statistics, Physics, Applied Sciences, or a related field and three years of work experience in the job offered or in a computer-related occupation. Requires three years of experience in the following:
- Object-oriented and component based design experience
- C and/or C++ programming
- Graphics software engineering experience
- High level graphics APIs including Metal, OpenCL and OpenGL
- GPU Architecture
- Python/Shell scripting.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
Regions Countries RestrictionsTelecommute from anywhere in the U.S. permitted
Benefits/PerksBenefits Bonus Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build rendering subsystems
- Build tools for generating synthetic images
- Collaborate with cross functional teams
- Create a platform for cloud streamed games
- Develop graphics frameworks and algorithms
- Document and support graphics features
- Enable high fidelity experiences on smaller devices
- Maximize graphics quality and performance
- Partner with infra and product teams
- Write high-quality code
Algorithms AR Architecture AR/VR C C/C++ programming Computer Science Design Engineering GPU Architecture Graphics frameworks Graphics software engineering Metal OpenCL Opengl Programming Python Recruiting Shell scripting Software Engineering SparkAR Statistics VR Web
Experience3 years
EducationAnalytics Applied Sciences Computer Science Design Engineering Information Systems Master Master's degree Master’s Degree in Computer Science Mathematics Physics Related Field Software Engineering Statistics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9