FreshRemote.Work

Software Engineer, AR Engine Graphics Core

Menlo Park, CA | Remote, US

Meta Platforms, Inc. (Meta), formerly known as Facebook Inc., builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps and services like Messenger, Instagram, and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. To apply, click “Apply to Job” online on this web page.Software Engineer, AR Engine Graphics Core Responsibilities
  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance.
  • Partner closely with various infra and product teams across Meta Platforms, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture.
  • Building tools and pipelines for generating very realistic synthetic images.
  • Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery.
  • Building rendering subsystems for platforms such as SparkAR and Horizon.
  • Build a platform for cloud streamed games.
  • Document and support graphics features.
  • Write high-quality, performant, and maintainable code.
  • Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products.
  • Telecommute from anywhere in the U.S. permitted.
Minimum Qualifications
  • Requires a Master's degree in Computer Science, Engineering, Information Systems, Analytics, Mathematics, Statistics, Physics, Applied Sciences, or a related field and three years of work experience in the job offered or in a computer-related occupation. Requires three years of experience in the following:
  • Object-oriented and component based design experience
  • C and/or C++ programming
  • Graphics software engineering experience
  • High level graphics APIs including Metal, OpenCL and OpenGL
  • GPU Architecture
  • Python/Shell scripting.
LocationsAbout Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics. Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com. $207,440/year to $240,240/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply

Job Profile

Regions

North America

Countries

United States

Restrictions

Telecommute from anywhere in the U.S. permitted

Benefits/Perks

Benefits Bonus Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs

Tasks
  • Build rendering subsystems
  • Build tools for generating synthetic images
  • Collaborate with cross functional teams
  • Create a platform for cloud streamed games
  • Develop graphics frameworks and algorithms
  • Document and support graphics features
  • Enable high fidelity experiences on smaller devices
  • Maximize graphics quality and performance
  • Partner with infra and product teams
  • Write high-quality code
Skills

Algorithms AR Architecture AR/VR C C/C++ programming Computer Science Design Engineering GPU Architecture Graphics frameworks Graphics software engineering Metal OpenCL Opengl Programming Python Recruiting Shell scripting Software Engineering SparkAR Statistics VR Web

Experience

3 years

Education

Analytics Applied Sciences Computer Science Design Engineering Information Systems Master Master's degree Master’s Degree in Computer Science Mathematics Physics Related Field Software Engineering Statistics Technology

Timezones

America/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9