Senior/Principal Software Engineer - Client
San Mateo, CA or Remote
We are looking for a Senior/Principal Software Engineer to develop gameplay features and systems for our new action-packed combat-focused MMO developed in Unreal Engine. Our headquarters are located in San Mateo, CA but this role can be fully remote.
Responsibilities
- Design, develop and implement gameplay, UI and systems in Unreal Engine and C++.
- Develop client and server networked gameplay code.
- Work with the Production, Design, Art and QA teams to plan, implement and iterate on game concepts and features.
- Integrate gameplay systems with other parts of our platform.
- Maintain and extend engine code.
- Develop tools and pipelines that support high performance use of user generated content.
Requirements
- 4+ years of game development programming experience using C++.
- Experience using Unreal Engine.
- Experience developing for PC or console platforms.
- Ability to collaborate effectively across disciplines such as art, design and engineering.
- Proven problem-solving and application of good software engineering practices.
- BS degree in Computer Science or a related field, or significant industry experience as the degree equivalent.
Pluses
- Experience working on games that have significant online components such as MMOs.
- Experience in auditing and improving client security of a game.
- Experience in graphics debugging, profiling, and optimization, especially in Unreal Engine.
- Technical knowledge of networked client/server systems, game security, or experience with implementing solutions that combat game cheating.
- Experience with real-time physics simulation systems (Chaos, Physx etc.)
Perks
- Medical, Dental, Vision & Life/AD&D Insurance
- 401(k)
- Maternity & Parental Leave
- Fully Remote
- Flexible PTO
- Flexible Spending Accounts
- Commuter Benefits
- ADP Employee Discount Program
- Daily Lunch (in office only)
- Free Snacks & Beverages (in office only)
$112,000/year to $225,000/year
A reasonable estimate of the current US base salary range for this position is salary (the range listed above) + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within that range, individual pay is determined by work location and additional factors, including but not limited to job-related skill sets, experience and training, education, licensure and certifications, and other business and organizational needs. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include discretionary bonus (if any, based on individual and organizational performance), equity, or benefits.
Your recruiter can share more about the specific salary range for your preferred location during the hiring process.
ApplyJob Profile
Fully remote
Benefits/Perks401(k) Benefits Commuter benefits Daily lunch Dental Insurance Employee Discount Program Equity Flexible PTO Flexible Spending Accounts Free snacks Fully remote Maternity leave Medical Insurance Parental leave Vision Insurance
Tasks- Collaborate with teams
- Develop gameplay features
- Develop tools for user-generated content
- Implement UI and systems
- Maintain engine code
C C++ Game development Game Security Graphics Debugging Networked Gameplay Optimization Problem-solving Profiling Real-time Physics Simulation Software Engineering Unreal Engine
Experience4 years
EducationBS Degree in Computer Science B.S. in Computer Science Computer Science Related Field
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9