FreshRemote.Work

Senior Tools Programmer - Sanzaru

Burlingame, CA | Remote, US

Oculus Studios and Sanzaru Games has an immediate Tools Programmer position working to support artists create content on virtual reality games. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre. And we are not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.Senior Tools Programmer - Sanzaru Responsibilities
  • Build Unreal Editor Tools designed to aid Artists in developing their content and enhancing their workflows.
  • Supporting Artists and Designers to rapidly prototype tools aiding in mesh creation and gameplay setup.
  • Supporting generalized art workflow tools in applications such as Houdini.
  • Aiding in triage of performance and visual issues to artist or rendering engineering teams.
  • Thinking creatively and critically to expand user experiences into new virtual reality medium.
  • Working closely with engineers and designers to contribute on game architecture and technical design.
  • Capacity to identify opportunities for workflow improvement and generate tools to accomplish them..
Minimum Qualifications
  • At least 6 years of game industry experience
  • Experienced developing tools for a shipped Console, PC or VR game
  • C++ Proficiency
  • Proven history profiling game performance on large scale projects.
  • Experience developing with Unreal Engine
  • Proven experience extending large project code basis to facilitate tools
  • Proven experience collaborating with large teams containing multiple art and design disciplines.
  • BS Computer Science or equivalent experience
Preferred Qualifications
  • Experience shipping a VR title
  • Experience working with Houdini
  • Proven history developing impactful tools to improve artist workflow in Unreal
  • Proven history developing pipelines and workflows for breakables and destructibles.
For those who live in or expect to work from California if hired for this position, please click here for additional information. About Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.
$177,000/year to $251,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

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