Senior Tools Programmer - Sanzaru
Burlingame, CA | Remote, US
- Build Unreal Editor Tools designed to aid Artists in developing their content and enhancing their workflows.
- Supporting Artists and Designers to rapidly prototype tools aiding in mesh creation and gameplay setup.
- Supporting generalized art workflow tools in applications such as Houdini.
- Aiding in triage of performance and visual issues to artist or rendering engineering teams.
- Thinking creatively and critically to expand user experiences into new virtual reality medium.
- Working closely with engineers and designers to contribute on game architecture and technical design.
- Capacity to identify opportunities for workflow improvement and generate tools to accomplish them..
- At least 6 years of game industry experience
- Experienced developing tools for a shipped Console, PC or VR game
- C++ Proficiency
- Proven history profiling game performance on large scale projects.
- Experience developing with Unreal Engine
- Proven experience extending large project code basis to facilitate tools
- Proven experience collaborating with large teams containing multiple art and design disciplines.
- BS Computer Science or equivalent experience
- Experience shipping a VR title
- Experience working with Houdini
- Proven history developing impactful tools to improve artist workflow in Unreal
- Proven history developing pipelines and workflows for breakables and destructibles.
$177,000/year to $251,000/year + bonus + equity + benefits
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Job Profile
Must be in or expect to work from California
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Individual compensation Reasonable accommodations
Tasks- Build
- Build tools for artists
- Collaborate on game architecture
- Design
- Develop
- Identify opportunities
- Identify workflow improvements
- Support rapid prototyping
- Technical design
- Triage performance issues
Architecture C C++ Computer Science Design Developing Engineering Game development Games Houdini Identity Industry experience Interactive content Performance Profiling Physics Procedures Profiling Rendering Technical Technical Design Tools Unreal Unreal Engine Virtual reality VR Workflow improvement
Experience6 years
EducationBS Computer Science Computer Science Design Engineering Equivalent Equivalent experience Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9