Senior Technical Gameplay Designer
San Mateo, CA or Remote
We seek a Technical Designer to develop combat, gameplay features and systems for our new action-packed combat-focused MMO. Our headquarters are located in San Mateo, CA but this role can be fully remote.
Responsibilities:
- Utilize the Core editor to develop gameplay and combat elements through LUA scripting.
- Collaborate with designers, product managers, producers, engineers, and artists to design, implement, and refine combat and gameplay features.
- Work alongside gameplay teams throughout all development phases to ensure an optimal combat and gameplay experience.
- Establish and enhance the logic for low-level inputs within the engine using LUA scripting.
- Demonstrate strong technical proficiency in LUA scripting and a deep understanding of gameplay and combat mechanics.
Requirements:
- 5+ years of experience with LUA scripting
- 10+ years of game development experience
- Bachelor’s degree in Computer Science or a related field
- Excellent problem-solving skills and ability to work under tight deadlines
- Passion for creating and implementing engaging experiences across multiple platforms
- Strong creative eye for detail
- Deep understanding of what makes games enjoyable and current best practices
- Critical thinking, curiosity, resourcefulness, and adaptability in a changing environment
- Excellent verbal and written communication skills, with the ability to convey designs and provide creative and technical feedback to diverse stakeholders
- Ability to explain technical concepts and collaborate effectively with non-technical team members
Pluses:
- Deep knowledge of MMORPGs, Lootershooter, and roguelike games
- Experience building games on Core, Roblox or any UGC platforms
- Experience using Unreal Engine.
- Experience programming in C++
$88,000/year to $150,000/year
A reasonable estimate of the current US base salary range for this position is salary (the range listed above) + equity + benefits. Our salary ranges are determined by role, level, and location. The range displayed on each job posting reflects the minimum and maximum target for new hire salaries for the position across all US locations. Within that range, individual pay is determined by work location and additional factors, including but not limited to job-related skill sets, experience and training, education, licensure and certifications, and other business and organizational needs. Please note that the compensation details listed in US role postings reflect the base salary only, and do not include discretionary bonus (if any, based on individual and organizational performance), equity, or benefits.
Your recruiter can share more about the specific salary range for your preferred location during the hiring process.
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Job Profile
Fully remote
Benefits/Perks Tasks- Collaborate with teams
- Develop gameplay features
- Enhance combat systems
C C++ Combat design Communication Critical thinking Game development Gameplay design Lua scripting Problem-solving Unreal Engine
Experience10 years
EducationBachelor's degree Computer Science Related Field
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9