Senior Technical Artist - BigBox
Seattle, WA | Remote, US
- Develop and maintain art production workflows and pipelines by creating tools, plugins, and scripts to aid artists, reduce pain points, and speed up iteration cycles.
- Prototype features and tools to improve workflows using Unity 3D.
- Maintain and adhere to a consistent art style and ensure technical requirements for assets are enforced.
- Prepare and design character related systems for skeletons, rigs and ragdoll collision, maintain character rigs and provide rigging and animation pipeline support
- Prepare and design systems for VFX, optimizing workflow and improving graphics fidelity.
- Optimize environments and establish physics barriers.
- Port finished art to the game engine, assisting in asset performance and validation.
- Maintaining technical documentation.
- 6+ years of experience working as a Technical Artist on at least one shipped title.
- 2+ years of experience developing and maintaining tools and writing scripts within the Unity development environment.
- Experienced creating scripts and plugins with MEL, PyMEL, or Python.
- Working knowledge of Maya and Unity as well as Photoshop, Premier, and Substance.
- Experienced structuring an appropriate VFX workflow/pipeline that fits our current production environment.
- Experienced rigging and creating rigs for characters.
- Knowledge of current and next-gen art techniques, and fundamental art principles.
- Experienced delivering high-quality visuals while following memory and performance targets.
- Experienced creating, evaluating, and improving PBR game materials and textures.
- Experienced in pipelines for high and low-poly modeling, unwrapping, baking, texturing and material creation.
- Understanding of graphics for rendering, modeling, texturing, shaders, rigging, animation, and lighting.
- Experienced profiling in-game assets and guiding the team in optimization to ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.
- Specialized experience in one or more of the following: VFX, Animation and Rigging, or Graphics and Shaders.
- Experienced creating materials in Substance Designer.
- Experienced with procedural content creation software like Houdini and Substance Suite.
- Experienced in VR or Mobile pipelines.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
Must be in or expect to work from California
Benefits/PerksAccommodations Benefits Bonus Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Create tools and scripts
- Design
- Design systems
- Develop
- Develop art production workflows
- Maintain character rigs
- Maintain technical documentation
- Optimize environments
- Port art to game engine
Animation Art production Content Creation Design Developing Documentation Excel Game engine Graphics High-poly modeling Houdini Iteration Lighting Low-poly modeling Material creation Maya Mel Modeling Optimization PBR Pbr materials Photoshop Physics Premier Procedural content creation Profiling Pymel Python Recruiting Rendering Rigging Shaders Substance Substance designer Technical Technical art Technical Documentation Texturing Unity Validation VFX Virtual reality VR
Experience6 years
Education TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9