Senior Technical Animator, Camouflaj Game Studio
Seattle, WA | Remote, US
As a Technical Animator you’ll work closely with animators, artists, designers, engineers and producers to develop and maintain performant real-time animations and characters within Maya and Unity. You’ll create rigs, integrate assets into Unity, and develop tools and pipelines to facilitate the workflows of animators and character artists.Senior Technical Animator, Camouflaj Game Studio Responsibilities
- Develop content creation pipelines and tools for the animation and character art teams.
- Create rigs for characters and props.
- Help integrate assets from Maya to Unity and troubleshoot issues.
- Guide animation and character art teams on best authoring practices for optimized in-game assets.
- Work with art teams to ensure designs will work with animations.
- Collaborate with designers and gameplay engineers to develop animation features.
- Collaborate with producers on planning and scheduling.
- Mentor and train other technical animators on best practices and give code reviews.
- Keep up to date with emerging trends in animation and rigging technology.
- 5+ years of professional experience as a Technical Animator or Technical Artist.
- Experience maintaining and further developing an existing codebase of tools.
- Experience creating tools for Maya and Motion Builder with Python.
- Proficient with creating body & face rigs and skinning in Maya using proprietary tools.
- Experience in model topology and directing character artists with best practices.
- Experience with animation controllers and state machines using Mecanim or equivalent.
- Experience working in Unity and using C# or equivalent.
- Experience in 3D math skills such as linear algebra and matrix math.
- Experience giving and receiving feedback in a highly collaborative environment.
- Experience in VR development.
- Experience with Maya C++ API.
- Experience with Motionbuilder.
- Familiarity with FACS based character rigs and facial tracking.
- Familiarity with motion capture workflows.
$130,000/year to $180,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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Job Profile
Must be in or expect to work from California
Benefits/PerksAccommodations Benefits Bonus Collaborative environment Comprehensive benefits Equity Individual compensation Reasonable accommodations
Tasks- Build
- Collaborate with designers and engineers
- Create rigs
- Develop
- Develop content
- Develop content creation pipelines
- Guide teams on best practices
- Integrate assets
- Mentor other animators
- Troubleshoot issues
3D Math Animation Animation Controllers Best Practices C C++ Character art Code reviews Content Creation Developing Facial Tracking Feedback Games Identity Maya MotionBuilder Motion Capture Physics Planning Procedures Python Rigging Scheduling State machines Technical Tools Tracking Unity Virtual reality VR VR development
Experience5 years
EducationEquivalent Math Physics Planning Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9