Senior Rendering Engineer - Sanzaru
Burlingame, CA | Remote, US
- Communicate with artists directly to understand artistic direction and help enable technology to help meet vision.
- Breaking down complex technical subjects to non-technical audiences or engineers outside of rendering.
- Collaborate with Artists using Material Graphs to provide guidance, and develop technology solutions to achieve artistic direction.
- Profiling GPU/CPU performance
- Identifying performance constraints and collaborating with non-technical Cross Functional Partners to improve.
- Close collaboration multidisciplinaryartist team to achieve AAA fidelity on VR platforms.
- Develop Vulkan shaders in support of performant artistic targets in Unreal Engine
- Working in and out of game project code to achieve sought rendering targets.
- At least 7 years of game industry experience
- Demonstrated experience shipping a Console, PC or VR game
- Experience developing with C++ and Vulkan
- Demonstrated experience with game engine performance profiling
- Proven experience in developing with Unreal Engine.
- Demonstrated collaborative history with team members across multiple disciplines.
- BS Computer Science or equivalent experience
- Shipping at least one VR title with an emphasis on tackling rendering or performance challenges
- Demonstrated experience working directly with individual artists to collaborate on achieving rendering goals.
- Demonstrated Experience evaluating Unreal Material Graph for performance improvements or bug triage.
- Demonstrated experience using renderdoc to assess performance or bugs.
$177,000/year to $251,000/year + bonus + equity + benefits
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Job Profile
Must be located in California if hired
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Individual compensation Reasonable accommodations
Tasks- Build
- Collaborate with artists
- Collaborate with multidisciplinary teams
- Communicate with artists
- Design
- Develop
- Develop technology solutions
- Develop Vulkan shaders
- Profile GPU/CPU performance
Artistic direction Bug Triage C C++ Collaboration Computer Science Design Developing Engineering Game Performance Profiling Games GPU Identity Industry experience Interactive content Material Graphs Performance Profiling Physics Procedures Profiling RenderDoc Rendering Shaders Technical Unreal Unreal Engine Virtual reality VR Vulkan
Experience7 years
EducationBS Computer Science Computer Science Design Engineering Equivalent Equivalent experience Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9