Senior Rendering Engineer
Remote (United States)
Rec Room is the best place to build and play games together. Chat, hang out, explore MILLIONS of rooms, or build something new to share with us all! As a Graphics Software Engineer on the Platform team, you will work in collaboration with our Art and User Generated Content teams to craft the future of 3D rendering in our radically cross platform title. You will be demonstrating the potential of AR/VR in games, delivering to a broad set of mobile platforms, and unleashing the power of next-gen consoles and high end PCs. Our team crafts the graphics features and engine that empower not only our developers but also our many talented users to create amazing content. With your talent we can realize these incredible experiences in a way that is delightful, reliable, and performant.
IN THIS ROLE YOU WILL:
- Design, build, and maintain graphics features and infrastructure to be efficient, extensible, and easy to use
- Collaborate with both engineers and artists to solve complex technical problems and empower content creators
- Work autonomously to diagnose and solve runtime issues and performance bottlenecks across the studio
- Provide critical feedback to artists and developers on content implementation best practices
WE ARE LOOKING FOR INDIVIDUALS WITH:
- A Bachelor’s degree in computer science or equivalent experience
- 3+ years of professional games development experience
- Fluency in C# and/or C++
- Experience with Unity, Unreal, or a similar game engine
- Comfortable debugging, profiling, and optimizing both CPU and GPU
- Solid understanding of 3D math and modern graphics hardware
- Demonstrated understanding of diagnosing and solving performance issues
- Excellent written and verbal communication skills
- Comfortable working in fast-moving, ambiguous development environments
- A constant desire to learn, improve, and help others improve
BONUS POINTS IF YOU ALSO HAVE:
- Broad cross-disciplinary work experience (e.g., scripting, shaders, modeling, level design, optimization, character rigging, and content tools)
- Strong understanding of content authoring, implementation, and optimization best practices
- Experience working with virtual reality technologies (e.g., PSVR, Steam VR, Oculus Rift, etc.)
- Experience with mobile platform (iOS, Android) or consoles (Xbox, Playstation)
COMPANY INFO TO KNOW:
Rec Room offers generous medical, dental, and vision plans that cover you, your spouse/domestic partner, and children. We also support your retirement benefits with a company match. Rec Room values work-life balance by providing unlimited paid time off. Our company values are real and drive our culture. We work hard to be a safe and friendly place for people from all walks of life.
Rec Room provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws.
Applicants who are in need of a reasonable accommodation for any part of the application process may contact, in confidence, accessibilityrequest.hr@recroom.com. Rec Room will work with each individual to define their application-related needs and to try to accommodate those needs.
Applicants can find our CCPA disclosure notice here.
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Regions Countries Benefits/Perks401(k) plan with company match Commuter benefits Equal employment opportunities Equipment stipend Family care stipend Flexible Vacation Life and disability coverage Life and Disability insurance Medical, Dental & Vision coverage Parental Leave Program Pet care stipend Retirement benefits Stock options Unlimited Paid Time Off Work-life balance
Tasks- Collaborate with engineers and artists to solve technical problems
- Design, build, and maintain graphics features and infrastructure
- Diagnose and solve runtime issues and performance bottlenecks
- Provide feedback on content implementation best practices
3D Math C C++ Graphics Hardware Unity Unreal
Experience3+ years
EducationBachelor's degree in Computer Science Math
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9