Senior Materials Artist
Novato, California, United States
Cloud Chamber is looking for a detail-oriented Senior Materials Artist with deep technical understanding and keen 3D artistic skills. Reporting to the Lead Materials Artist and working with a team of highly skilled developers, you will help create a high-quality library of stunning materials that will be utilized by our art team for building stylized environments, props, and characters. You will be responsible for sculpting, texturing, organization, and the overall maintenance of the library.
You have excellent skills for creating realistic materials, but also know how to take photographic references and transform them into something that fits within a set of our style guidelines. You are adept at balancing the hue, roughness, and saturation of materials within a scene and see that your texture works as part of a larger whole that needs to sit harmoniously within the environment.
Job Details:
- Create visually stunning textures and materials for physically-based rendering.
- Work closely with our Lead Artists and Art Directors to create textures that fit with our unique style.
- Work with Engineering and Technical Artists to ensure our materials are performant.
- Collaborate with 3D artists and designers to understand the content needs of the game.
- Work with the Lead Artists and tools teams to define tools and improvements necessary to meet content creator expectations.
- Create “Hero” assets that will set a quality bar for both in-house artists and outsourcing.
- Help maintain and organize the material library.
- Assist in look development and style exploration.
- Mentor other materials artists.
Skills, Experience and Qualifications:
- 5+ years of experience as a Texture or Environment Artist with at least one shipped AAA game in a Senior role.
- Previous experience with game engines, Unreal a plus.
- Strong knowledge of texturing software, preferably Substance Designer and Painter.
- Ability to create materials in a range of styles - from realistic to hand-painted.
- Familiarity with material layer systems.
- Ability to work independently with a high level of autonomy.
- Experience with shader networks and procedural texturing.
- Familiar with Perforce.
- Ability to learn new areas of development.
- Ability to work well within a team atmosphere.
- Ability to take direction well.
- Humble, open to coaching, an iterative process, and group critique.
- Mature outlook on work ethics and responsibilities.
- …
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Fully remote role
Benefits/Perks Skills3D Art Communication Game engines Perforce Substance Painter Zbrush
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9