Senior Lighting Technical Artist
Novato, California, United States
Cloud Chamber is looking for a Senior Technical Lighting Artist to work collaboratively with a team of artists and engineers to develop and support our lighting team. You will use your deep skills to develop best-practices and workflow automation, and support the production of consistently stylized visuals within a physically based render environment that will make the world of BioShock shine.
Job Details:
- Work with the lighting team to create lighting standards, best-practices, and workflows within the Unreal engine that scale to production.
- Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
- Evaluate performance and help optimize lighting across the entire game.
- Develop Blueprints or scripts to help link gameplay and lighting with user-friendly workflows.
- Work with the lighting team to automate their workflows and stay within performance guidelines.
- Work with the Cinematic, VFX, and Material teams to optimize performance and visual fidelity in real-time scenes.
- Implement dynamic lighting and atmospheric systems to meet visual and gameplay needs.
- Communicate with a geographically-distributed team using real-time tools as well as through multimedia documentation.
- Research and share new techniques and technologies related to PBR lighting and shading with the goal of continuous development and improvement.
- Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
- Work closely with other groups within the studio to achieve cohesive and visually stunning results.
- Maintain the values of Cloud Chamber.
Skills, Experience and Qualifications:
- 5+ years of experience in 3D AAA games as a technical artist.
- Experience as a Senior Technical Artist on one AAA title.
- Bachelor’s Degree, or equivalent work experience.
- Demonstrated experience working with modern FPS engines and modern art pipelines.
- Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
- Working knowledge of Lumen and Blueprint.
- Experience developing high quality lighting under runtime constraints.
- Deep understanding of lighting, color-spaces, HDR, color-theory and PBR.
- Skilled with industry standard game-dev tools (Perforce, Visual Studio, JIRA, etc.).
- Experience with console development is a plus.
- Experience working with a team of artists towards a common goal.
- Excellent communication, interpersonal, organizational, and time management skills.
- Ability to respond elegantly to difficult creative changes, often …
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Fully remote role
Benefits/PerksCollaborative environment Fully remote Open communication Well-being support
Tasks- Automate workflows
- Collaborate with teams
- Optimize performance
3D Art Agile Blueprint Collaboration Color Color Theory Communication Game development Jira Lighting PBR Perforce Performance Optimization Research Unreal Engine VFX Visual Studio Workflow Automation
Experience5 years
EducationBachelor's degree Equivalent work experience
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9