Senior Lighting Artist- Sanzaru Games
San Mateo, CA | Remote, US
Come join Sanzaru Games to join our award-winning AAA development team behind Asgard’s Wrath. Sanzaru is looking for a Experienced Lighting Artist who can bring creative and technical lighting expertise to help us craft visually stunning and immersive worlds in Virtual Reality.
If you are passionate about games and would like to make a mark on pioneering breathtaking visuals in the AAA VR Game space, we’d love to hear from you!Senior Lighting Artist- Sanzaru Games Responsibilities
$149,000/year to $205,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form. Apply
If you are passionate about games and would like to make a mark on pioneering breathtaking visuals in the AAA VR Game space, we’d love to hear from you!Senior Lighting Artist- Sanzaru Games Responsibilities
- Work with the Level artists and Cinematics team to create compelling lighting for a variety of characters and environments while maintaining a consistent style.
- Work with Lead Artist to ensure creative requirements of all the levels are met.
- Work with Art and Design to create compelling and dramatic lighting scenarios for gameplay.
- Maintain a balance between visual quality and performance requirements.
- Establish Lighting standards, templates, documentation to maintain visual and technical quality across the project.
- Collaborate with Materials team to enhance realistic surfaces and environments with Lighting.
- Troubleshooting art and technical lighting issues that arise.
- 5+ years of experience as a lighting artist in games or film.
- Proven understanding of lighting fundamentals, mood, composition, color theory, space, material, and light.
- Demonstrated understanding of contemporary lighting and surfacing rendering techniques, including physically based rendering tools, exposure settings, shaders, and materials.
- Demonstrated experience in technical understanding of Game engines, preferably Unreal Engine.
- Demonstrated communication skills, work ethic and robust interdisciplinary collaboration.
- Proven track record of success in technical problem-solving skills.
- Portfolio of lighting experience showcasing a beautiful mix of artistic and technical skills.
- Proficient with post-process toolsets to enhance the visuals.
- Demonstrated experience to receive feedback and implement changes in a productive and accountable manner.
- Experience working in VR
$149,000/year to $205,000/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
Equal Employment Opportunity Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.
Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form. Apply
Job Profile
Regions
Countries
Must work from California if hired
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Individual compensation Reasonable accommodations
Tasks- Build
- Collaborate with teams
- Communication
- Create lighting for characters and environments
- Design
- Establish lighting standards
- Troubleshoot lighting issues
Collaboration Color Theory Communication Composition Design Documentation Feedback Game Art Game engines Games Identity Lighting Materials Physically Based Rendering Physics Post-Process Toolsets Problem-solving Procedures Rendering Shaders Technical Technical Problem Solving Techniques Tools Troubleshooting Unreal Unreal Engine Virtual reality VR
Experience5 years
Education TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9
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