Senior Graphics Engineer (Lighting)
United States, Remote
Why PlayStation?
PlayStation isnât just the Best Place to Play â itâs also the Best Place to Work. Today, weâre recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStationÂŽ5, PlayStationÂŽ4, PlayStationÂŽVR, PlayStationÂŽPlus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
THE OPPORTUNITY
The Senior Graphics Engineer (Lighting) position is responsible for building our next-generation Lighting and Global Illumination solution.
This position will be responsible for:
Collaborating with artists and programmers to design, implement, and iterate on scalable Global Illumination systems.
Researching new real-time rendering techniques and features.
Extending existing rendering systems to provide new or improved functionality to meet the needs of the content teams.
Optimizing high and low-level rendering code for console platforms.
Jumping in to help where needed.
What craft expertise youâll have:
Technology Knowledge
Required: Strong C++ programming ability.
Required: Strong knowledge of HLSL/PSSL.
Desired: DirectX experience.
Desired: C# experience.
Tool Knowledge
Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.
Required: Visual Studio with strong experience debugging and profiling code.
Desired: Experience working with PS4 or PS5 hardware.
Desired: Perforce, Jira, Confluence, and Jenkins
Craft Experience
Required: Solid understanding of real-time rendering techniques.
Required: Hands-on experience implementing lighting systems for real-time rendering.
Desired: Experience with Importance Sampling, Reservoir Sampling, Radiance Caching, Raytracing, Denoising.
Desired: Strong math skills in the area of physically based lighting; linear algebra, trigonometry, calculus, statistics.
Other Criteria:
Experience
Degree: B.S. in computer science or equivalent experience.
Years of Experience: 7+ years of rendering programming preferred.
Required: Strong experience that allows for mentoring and growth opportunities.
Required: Has shipped at least 2 AAA console games or equivalent experience.
Additionally, you should possess
A proven ability to manage time, self-organize, and meet deadlines.
Critical thinking and problem-solving skills.
Strong communication skills.
Ability to work within memory and performance budgets.
Ability to balance physical correctness with artistic desires.
Ability to objectively and subjectively assess visual quality.
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Benefits/Perks401(k) matching Bonus eligibility Bonus package Dental Diversity Employee Discounts Employee discounts for Sony products Hybrid work Inclusive environment Medical Paid Time Off Vision Wellness program
SkillsC C++ Calculus Communication Confluence Debugging Employment HLSL Innovation Jenkins Jira Lighting systems Linear algebra Mentoring Perforce Privacy Problem-solving Statistics Visual Studio
Experience7 years
EducationB.S. in Computer Science Computer Science Equivalent experience Statistics
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9