FreshRemote.Work

Senior Graphics Engineer (Lighting)

United States, Remote

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

THE OPPORTUNITY

The Senior Graphics Engineer (Lighting) position is responsible for building our next-generation Lighting and Global Illumination solution.

This position will be responsible for:

  • Collaborating with artists and programmers to design, implement, and iterate on scalable Global Illumination systems.

  • Researching new real-time rendering techniques and features.

  • Extending existing rendering systems to provide new or improved functionality to meet the needs of the content teams.

  • Optimizing high and low-level rendering code for console platforms.

  • Jumping in to help where needed.

What craft expertise you’ll have:

  • Technology Knowledge

    • Required: Strong C++ programming ability.

    • Required: Strong knowledge of HLSL/PSSL.

    • Desired: DirectX experience.

    • Desired: C# experience.

  • Tool Knowledge

    • Required: Experience with CPU and GPU profiling tools; Razor, RenderDoc, etc.

    • Required: Visual Studio with strong experience debugging and profiling code.

    • Desired: Experience working with PS4 or PS5 hardware.

    • Desired: Perforce, Jira, Confluence, and Jenkins

  • Craft Experience

    • Required: Solid understanding of real-time rendering techniques.

    • Required: Hands-on experience implementing lighting systems for real-time rendering.

    • Desired: Experience with Importance Sampling, Reservoir Sampling, Radiance Caching, Raytracing, Denoising.

    • Desired: Strong math skills in the area of physically based lighting; linear algebra, trigonometry, calculus, statistics.

Other Criteria:

  • Experience

    • Degree: B.S. in computer science or equivalent experience.

    • Years of Experience: 7+ years of rendering programming preferred.

    • Required: Strong experience that allows for mentoring and growth opportunities.

    • Required: Has shipped at least 2 AAA console games or equivalent experience.

  • Additionally, you should possess

    • A proven ability to manage time, self-organize, and meet deadlines.

    • Critical thinking and problem-solving skills.

    • Strong communication skills.

    • Ability to work within memory and performance budgets.

    • Ability to balance physical correctness with artistic desires.

    • Ability to objectively and subjectively assess visual quality.

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