Senior Graphics Engineer - BigBox
Seattle, WA | Remote, US
You are a talented Graphics Engineer looking to build the next generation of games for VR. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.Senior Graphics Engineer - BigBox Responsibilities
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
- Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
- Work closely with technical artists to create highly-productive content workflows
- Extensive profiling and optimization experience
- Passion for graphics programming and staying on top of current technologies
- Strong communicator who loves the iterative technical and creative process
- Desire to understand a product holistically and contribute creatively
- Know when to be pragmatic and when to be blue sky
- Make engineering trade-offs that align with business objectives
- Must embrace teamwork, as well as solve problems independently
- 8+ years professional experience in software development
- 5+ years professional experience in Unity
- Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
- Extensive GPU programming and Shader experience
- Experience developing tools and workflows
- Proficiency in developing objected-oriented software, with proven experience in one or more relevant languages (C++ or C#)
- Experience with the entire development life-cycle from concept to launching
- Experience with AR or VR
- Experience working on mobile graphics chipsets
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
Regions
Countries
Must be located in California for work
Benefits/PerksAccommodations Benefits Bonus Comprehensive benefits Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Collaborate with artists and designers
- Design
- Implement rendering technologies
- Optimize content workflows
- Research
AR Business C C++ Design Developing DX11 Engineering Game engines GLSL GPU programming HLSL Object-Oriented Software Development Optimization Physics Profiling Programming Recruiting Research Shader Graph ShaderLab Software Development Technical Unity Unreal VR
Experience8 years
EducationBusiness Design Engineering Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9
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