FreshRemote.Work

Senior Graphics Engineer - BigBox - Seattle, WA | Remote, US

You are a talented Graphics Engineer looking to build the next generation of games for VR. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and can push pixels and perfect pipelines.Senior Graphics Engineer - BigBox Responsibilities
  • Collaborating with artists, designers, and other engineers to design, research, innovate, and implement rendering technologies and feature sets
  • Work closely with technical artists to create highly-productive content workflows
  • Extensive profiling and optimization experience
  • Passion for graphics programming and staying on top of current technologies
  • Strong communicator who loves the iterative technical and creative process
  • Desire to understand a product holistically and contribute creatively
  • Know when to be pragmatic and when to be blue sky
  • Make engineering trade-offs that align with business objectives
  • Must embrace teamwork, as well as solve problems independently
Minimum Qualifications
  • 8+ years professional experience in software development
  • 5+ years professional experience in Unity
  • Experience with DX11, HLSL, GLSL, ShaderLab, and Shader Graph
  • Extensive GPU programming and Shader experience
  • Experience developing tools and workflows
  • Proficiency in developing objected-oriented software, with proven experience in one or more relevant languages (C++ or C#)
  • Experience with the entire development life-cycle from concept to launching
  • Possess wily and unconventional thinking
  • Eager to roll up your sleeves to make contributions outside of your specialty
Preferred Qualifications
  • Strong background in AR or VR
  • Experience working on mobile graphics chipsets
LocationsAbout Meta Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics. Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy-related support. If you need support, please reach out to accommodations-ext@fb.com. $147,000/year to $208,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta. Apply

Job Profile

Regions

North America

Countries

United States

Benefits/Perks

Benefits Bonus Equity

Skills

C C++ DX11 GLSL GPU programming HLSL Object-oriented software development Optimization Shader Graph ShaderLab Technical Unity Unity Editor Unreal Unreal Engine

Tasks
  • Collaborating with artists, designers, and engineers
  • Communicating effectively
  • Designing, researching, innovating, and implementing rendering technologies
  • Embracing teamwork
  • Making engineering trade-offs
  • Passion for graphics programming
  • Profiling and optimizing
  • Understanding products holistically
  • Working with technical artists to create content workflows
Experience

8+ years

Education

Engineering Physics

Timezones

America/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9