Senior Full-Stack Server Engineer - BigBox
Seattle, WA | Remote, US
- Create VR FPS games within a highly dynamic and iterative team environment
- Design, develop, test and maintain quality code and documentation
- Work as a team, contributing to important design decisions and conversations
- Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies
- Test and support the game as a service
- Collaborate with artists and engineers to implement new developments, help build features, and creatively solve complex problems
- 7+ years of experience in software development and must have completed a ship cycle for a game
- Must have experience running a live webservice with at least 100k users
- Experience working with Full-Stack server development which includes, HTML/JavaScript UI, Backend API design, and C# Application Clients
- Experience with AJAX web front-ends such as ReactJS
- Experience with API design patterns such as REST, GraphQL, etc…
- Experience choosing, maintaining, and scaling databases and caching tiers to support massive workloads
- Debugging skills that allow rapid troubleshooting regardless of where in the stack the issue is (even in the game client)
- Demonstrated experience working on complex projects where analysis of situations and decision making requires an in-depth evaluation of variable factors
- Works with speed and simplicity by focusing on - Seeking clarity on goals and priorities so work can move forward quickly, escalates as needed to unblock. Simplifying the work being done with clear documentation, timely follow through, and meeting hygiene
- Demonstrated experience identifying important problems and exercises independent judgment in methods, techniques, and evaluation criteria for obtaining results
- Bachelor in Computer Science/Engineering or equivalent experience
- Experience with AWS and GameLift
- Expertise working with Unity 3D
- Experience working on First Person Shooters
- Experience working with Unity real-time networking stacks for Unity (Photon, UNet, Mirror, etc..)
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
Accommodations Accommodations for disabilities Benefits Bonus Equity Flexible work environment Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Build features
- Collaborate with artists
- Collaborate with artists and engineers
- Collaborate with team
- Create vr fps games
- Debugging
- Design
- Design and develop code
- Develop
- Develop prototypes and experiments
- Document processes
- Test and support game as a service
AJAX API design AWS C Caching Client/server environments Computer Science Database Management Databases Debugging Design Engineering Full-stack development Game engineering design Gamelift GraphQL HTML Javascript Mirror Networking Photon Physics ReactJS Real-time networking Recruiting Researching REST Server software engineering Software Development Troubleshooting Unet Unity Unity 3D VR Web Web interfaces Web Services
Experience7 years
EducationBachelor Bachelor in Computer Science Bachelor in engineering Computer Science Design Engineering Equivalent experience Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9