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Senior Facial Character TD

United States, Remote

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Job Title: Senior Facial Character TD (Senior Character TD)  

 

Summary: Responsible for authoring facial rigs from scratch or utilizing a variety of high-resolution scan-data; participate in facial research & development efforts; pioneer and recommend new tools, techniques and technology for pushing visual boundaries, performance and efficiency. Responsible for a strong understanding of FACS and facial anatomy, as well as cutting edge approaches to facial technology. 

 

Essential Duties and Responsibilities include the following:  

  • Authors high quality photorealistic facial rigs based on FACS using blendshapes 

  • Authors rigging systems to augment or support blendshape-based facial rigs 

  • Authors or contributes to systems/workflows for integrating head and body rigs 

  • Collaborates with Character Art, Animation, and Engineering teams to deliver the highest quality assets with animator/mocap friendly interfaces that run smoothly in engine  

  • Contributes to tools for authoring and editing facial rigs (python/pyqt/pyside) 

  • Contributes to automated tools and workflows for runtime optimization  

  • Contributes to tools for ingesting 3rd party facial rigs 

  • Contributes to facial animation systems such as facial solvers and R&D (python/C++/Machine Learning)  

  • Sculpts FACS (from scratch if necessary) using deformers and/or sculpting tools 

  • Processes and cleans 3D or 4D scan data from FACS sessions 

  • Keeps up with state-of-the-art approaches to facial rigging for photorealistic characters in film and games 

  • Has strong understanding of facial shape transfer techniques and ability to implement shape transfer pipelines 

  • May be asked to direct actors through FACS during facial acquisitions 

  • May ingest and integrate facial assets from 3rd parties 

  • May be expected to maintain relationships and provide feedback to external vendors 

  • Other duties may be assigned  

Supervisory Responsibilities:  This role has no supervisory duties but may mentor other TD’s with regard to facial mechanics, rigging, sculpting, or solving techniques. 

 

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty …

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