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Senior Combat Designer

United States, Remote

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

 

Insomniac games is looking for its next Senior Combat Designer. In this role you'll be responsible for helping produce high-quality experiences within our games. You should have at least 8+ years of design experience, largely focused on combat design. The Senior Combat Designer will act as a key coordinator and collaborator, working with design, engineering, art, and animation teams to create compelling player experiences that are expressed though the hero, the enemies they face, and the overall systems that govern combat. You will be responsible for developing designs for said combat and systems for an assigned project and implementing these designs in game. This includes taking designs through pitch, concept, implementation, bug fixing, balance, and polish phases.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIES

  • Develops core game action systems such as player actions, hero powers, enemy factions and archetypes, and/or bot AI.
  • Creates clear and concise, visually oriented design materials that explain mechanics, systems, and features.  
  • Pitches and presents designs to the team and department heads. 
  • Explores multiple potential solutions to a problem by creating rapid prototypes, evaluating from a player perspective, and iterating as needed.
  • Develops and communicates combat and system designs through written documentation, visual design materials, and verbal presentations.
  • Implements gameplay and game structure; works with Gameplay Programming team to deliver content that meet each disciplines goals and deadlines.
  • Follows up with multiple departments on combat features and updates team as needed through various mediums.  
  • Addresses bugs and gameplay issues to assure a stable and polished product. 
  • Helps assess progress, quality, and user friendliness of project via methods such as usability testing, focus tests and in-house play tests.
  • Provides constructive feedback on all aspects of product; finds opportunities to increase …
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