FreshRemote.Work

Senior Character FX Artist

United States, Remote

Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

CONTRACT ROLE

Insomniac is looking for a Project Manager. In this role you will be responsible for character setups and simulating anatomy, cloth, and hair for both offline and real-time applications, utilizing shot-specific finaling techniques, and contributing to the design, implementation, and maintenance of the simulation and CFX pipeline. If this is the opportunity you have been looking for, please read on:

Essential Duties and Responsibilities include the following:

  • Works independently to consistently create high quality simulation set-ups that directly contribute to the realization of successful game characters and cinematic sequences.
  • Able to create AAA quality character simulations for multiple types of character features and may have in-depth skills in one area (e.g., hair or cloth or muscle deformation).
  • Communicates effectively with the project Lead, Directors and Project Manager to ensure progress is correctly reported and tracked in the Jira database, and deliverables are completed on time.
  • Possesses a comprehensive understanding of animation techniques for the purpose of simulation or character finaling.
  • Sets the bar for quality, speed, and communication that inspires other Character TDs as the foundation for character development.
  • Collaborates directly with Character Artists, Riggers, Animators, Designers, Programmers, and other artists to ensure that the work of the team is created in the most efficient and technically responsible manner.
  • Maintains effective cross-department communication to ensure that Character Artists and Animators are aware of the creative direction of the delivered CFX simulations as well as assisting with identifying the complete list of shots that will be required for CFX. 
  • Acts as an intermediary between the animation and technical teams to elucidate the workflows, needs, and terminologies of each team.
  • Provides feedback and guidance to other members of the CFX team.
  • Identifies opportunities for improving the development pipeline as well as ensuring that CFX artists receive responsive and appropriate technical support.
  • Ability to manage reasonable workload expectations and to communicate effectively
    with leadership to maintain a healthy work-life balance.
  • Adheres to lawful and ethical business practices in support of a diverse team of
    artists.
  • Other duties may be assigned.

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Computer Skills:

  • Experience in character setup, simulation setup, MEL, Python, and PyMel scripting and a comprehensive understanding of all technical aspects of Maya animation.
  • Expert-level knowledge of Simulation Setup in one or all of the key offline simulation systems including Houdini/Vellum, nCloth, and ZivaVFX.
  • Strong knowledge of shot-finaling techniques.
  • Strong knowledge of physical anatomy and ability to quickly achieve realistic results for skin and muscle deformations.
  • Working knowledge/experience of runtime simulation systems (Havok/UE4 Cloth/PhysX).
  • Experience interfacing with offline processing/renderfarm systems to run simulations.
  • Strong knowledge of Maya and a working knowledge of Microsoft Word and Excel.
  • Strong working knowledge of MEL, Python, and PyMel scripting as it applies to CFX, character setup and animation.
  • Basic knowledge of DOS.

We look forward to hearing from you. Please use the link below and apply. Thank you!

 Please refer to our Candidate Privacy Notice for more information about how we process your personal information, and your data protection rights.

 

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.

In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.$139,000—$208,600 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Apply