Level Designer - Sanzaru
Remote, US
Sanzaru Games is looking for talented Level Designers. Level Designers are responsible for the creation of exciting and evocative gameplay experiences—from concept and prototyping, observed playtesting and iteration, all the way to final implementation.
Level Designers work closely with all disciplines to help ensure game levels have fun scenarios, are well-composed and navigable, and are well integrated into the game’s overarching narrative and vision. We are interested in all levels of experience. Designers with the passion and talent for creating engaging and memorable game worlds are encouraged to apply.Level Designer - Sanzaru Responsibilities
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Level Designers work closely with all disciplines to help ensure game levels have fun scenarios, are well-composed and navigable, and are well integrated into the game’s overarching narrative and vision. We are interested in all levels of experience. Designers with the passion and talent for creating engaging and memorable game worlds are encouraged to apply.Level Designer - Sanzaru Responsibilities
- Design and establish a detailed level plan from paper to 3D block out and final art implementation
- Work closely with design leadership to ensure levels hit important narrative and game mechanics
- Level scripting and setup using script-based languages like UE4 blueprint
- Collaborate with Environment Artists to create a level’s feel and overall composition
- Manage all design-related assets and data associated with each assigned level
- Help establish level design pipelines and help the team adhere to best practices
- Develop a thorough understanding of hardware limitations and how to design around them
- Work with systems designers and engineers on global game systems needed to support levels
- Gather and act on game test feedback with the aim of creating the best experience for all players
- 2+ years of games industry experience
- Identifies design issues for level design and flow
- Intermediate knowledge of Maya or another 3D modeling program
- Experienced multi-tasking and can adapt easily to change
- Proven communication skills
- Strong narrative and storytelling experience
- Working knowledge of Unreal
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
Regions
Countries
Accommodations Benefits Bonus Comprehensive benefits Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Collaborate with artists
- Communication
- Create level plans
- Design
- Develop
- Establish design pipelines
- Gather game test feedback
- Manage design assets
3D modeling Communication Composition Design Feedback Game design Game Mechanics Industry experience Iteration Leadership Level Design Maya Modeling Narrative design Physics Playtesting Prototyping Recruiting Scripting Storytelling UE4 Blueprint Unreal
Experience2 years
Education TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9
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