Level Designer (Project Hire)
Los Angeles or Remote
That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.
We are looking for a hardworking Level Designer to focus on level ownership, including both geo and scripting. You will work with experienced developers to push innovation, agency, quality, and fidelity for next-gen gameplay and storytelling.
Responsibilities:
- You will be responsible for designing geometry and gameplay for sections of the game, collaborating with leads and directors to create unforgettable experiences that marry gameplay and narrative— stories that players experience on-the-stick.
- Work with engineering, animation, and design teams to implement content, solve workflow issues, and develop content pipelines.
- We believe in ownership, so the more of your aesthetic and technical vision that you can prototype with your own skills, the better.
- We also believe in open communication and collaboration – use your skills to communicate your vision to the rest of the team and get all the departments pumped to collaborate with you!
- You will also work with producers to plan out, and prioritize your development schedule. Know what the most important parts of your design are and have plans to reduce scope if something takes longer than expected.
Requirements & Skills:
- Shipped at least one AAA title.
- Experience building and iterating on 3D level geometry.
- Experience designing ranged combat spaces.
- Experience with level event and combat scripting.
- Knowledge of and interest in the type of game we are making.
- Knowledge of Unreal engine a plus.
- Knowledge of art packages such as Maya, Max, and the Adobe suite a plus.
Qualities:
- Have a cinematic eye! Conceptualize and pitch game systems and mechanics. Communicate clearly and visually to the Directors and the team.
- Have ownership of your content. Once designs have been approved, the Level Designer is responsible for bringing their levels and features to shipping quality.
- Be creative. We don’t want to micromanage. Nothing makes us happier than seeing you prototype ideas …
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Temporary project hire US Only
Benefits/Perks401(k) matching Dental Equity and profit share Flexible PTO Medical Other incentive compensation including equity and profit share Supplemental life and disability Vision
Tasks- Collaborate with teams
3D Geometry 3Ds Max Adobe Suite Collaboration Communication Level Design Max Maya Scripting Unreal Unreal Engine VFX
Experience1-3 years
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9