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Lead Technical Audio Designer - Novato, California, United States

 

 

 

Cloud Chamber is looking for a Lead Technical Audio Designer to manage  a multidisciplinary audio team. Working closely with the Audio Director you will take ownership of our audio system design, technical best practices and associated content. Your technical skill will facilitate team success by defining and maintaining the audio systems and content needed to deliver on the vision for an ambitious AAA narratively-driven FPS project full of character and personality.

Job Duties: 

  • Lead the team in planning, organizing, creating, implementing and maintaining all audio-related systems and associated content.
  • Ensure creative and technical alignment with the audio director, the audio engineering team and audio content teams to help you execute and help define the details of the project technical audio direction, and the Wwise and Unreal best practices.
  • Ensure that all audio assets are created, integrated, mixed to specifications and follow best practices.
  • Ensure audio systems, tools, workflows are well designed, refined and documented to maximize quality and use of resources.
  • Drive the creative and technical kick-off and review process and oversee the work of other audio team members contributing to areas of ownership.
  • Give clear technical feedback to help people grow and align.
  • Ensure that the team works effectively in various surround formats.
  • Ensure best practices and technical audio design knowledge is shared among the technical audio design team.
  • Be a central point of communication between the wider team and the technical audio design team and advocate for the technical audio design team to the wider team.
  • Build and maintain strong working relationships with key collaborators.
  • Coordinate and lead meetings.
  • As a leader in the audio department, ensure that you and your team are an example to others of company values.
  • Coordinate technical audio design outsourcing.
  • Mentor/Coach team members in technical audio design.
  • Proactively deal with problems and risks.

Skills, Experience and Qualifications:

  • At least 5 years experience in AAA technical audio.
  • At least 1 AAA project shipped in a technical design role.
  • A passion for game audio.
  • Strong, diplomatic communication and meeting facilitation skills.
  • Reliable, dependable and able to humbly take on authority.
  • Solid organizational and time management skills.
  • Advanced understanding and experience of UE5, Blueprints, Wwise and technical audio systems.
  • Advanced audio control logic design & scripting ability.
  • Strong knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins.
  • Strong understanding of theoretical and practical audio engineering principles & techniques.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • The ability to problem-solve and prioritize issues while developing a production pipeline
  • Mature outlook on work ethics and responsibilities.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • A positive force multiplier with a great team-player attitude. 
  • Self-motivated, curious, and collaborative.
  • Flexible and collaborative mindset and attitude.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.

**Please include a demo with your application showcasing your sound design and/or technical implementation experience.**

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $115,000 and $150,000 per year
California: $145,000 and $170,000 per year
New York State (inclusive of New York City): $145,000 and $170,000 per year
Washington: $115,000 and $150,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.

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Job Profile

Regions

North America

Countries

United States

Skills

Audio Engineering Audio engineering principles Blueprints Communication Pro Tools Reaper UE5 Wwise

Tasks
  • Coordinate outsourcing
  • Deal with problems and risks
  • Ensure creative and technical alignment
  • Implement and maintain audio-related systems
  • Lead audio team
  • Mentor team members
  • Plan and organize audio systems
  • Provide technical feedback
Experience

5 years

Restrictions

Fully remote role

Timezones

America/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9