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Lead Technical Artist (Environment)

Los Angeles or Remote

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.


We are looking for a skilled and well-rounded Lead Technical Artist (Environment) with a passion for game-making, knack for problem-solving, and interest in process and workflow efficiency, to join our team as the critical bridge between technology and art. This role will represent a small team of tech artists and collaborate with programmers, designers and artists to help build and support the world building and content pipelines to ensure successful asset/level deliveries from source art to final runtime.  

Responsibilities:  

  • Hands-on leadership and task scoping, prioritization, and delegation 
  • Provide guidance and mentorship of tech artists (various levels) on the team 
  • Conduct reviews and provide constructive feedback to help team members grow and develop professionally 
  • Collaborate with Engineering, Design, and Art teams to provide pragmatic and optimal solutions needed to create high fidelity game levels 
  • Act as the discipline stakeholder and liaison and as needed an individual contributor to prototype/implement/adopt new features that meet technical requirements and aesthetic vision 
  • Support level creation in engine, and direct team to create tools and automation to improve production efficiency or ease.   
  • Troubleshoot content authoring issues encountered by artists and provide pipeline safeguards to minimize future errors 
  • Research, evaluate and incorporate new engine release features into production workflow as they become available  
  • Ensure the team creates clear, maintainable code that follows coding standards within the structure of studio code library 
  • Create/Maintain tools and workflow documentation 
  • Maintain proper communication with production and provide timely updates on task status and any unplanned emergent issues that may impact scheduling 
  • Help identify game performance issues and bottlenecks and assist with art content optimization  

Requirements & Skills:  

  • (Required) 6+ years of professional experience in game development as an environment tech artist or pipeline TD 
  • (Required) Unreal Engine Expertise both as power-user and developer (Blueprint & C++) in the areas of world building and level creation 
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