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Lead Sound Designer (Narrative) - Novato, California, United States

 

 

 

Cloud Chamber is looking for a talented and collaborative Lead Sound Designer to manage a team  to plan, organize, create, implement, and maintain sound design-related content. You will work closely with our Audio Director and multidisciplinary teams to deliver world class interactive sound design, help design audio systems, asset pipeline and tools, and deliver on the Creative Director’s and Audio Director’s vision for an ambitious, narratively-driven game full of character and personality.

Job Duties:

  • Lead sound designers in planning, organizing sound design-related content & capacity planning.
  • Ensure creative and technical alignment with the audio director and other sound designers, execute and help define the details of the project audio direction.
  • Work closely with the technical audio team to contribute the design of systems, tools and workflows to maximize quality and use of resources.
  • Drive the creative and technical kick-off and review process and oversee the work of other audio team members contributing to areas of ownership.
  • Give clear creative feedback to help people grow and align.
  • Ensure best practices and sound design knowledge is shared among the sound design team.
  • Be a central point of communication between the wider team and the sound design team and advocate for the sound design team to the wider team.
  • Build and maintain strong working relationships with key collaborators.
  • Coordinate and lead meetings.
  • As a leader in the audio department, ensure that you and your team are an example to others of company values.
  • Coordinate sound design outsourcing.
  • Mentor/Coach team members in sound design.
  • Proactively deal with problems and risks.

Skills, Experience and Qualifications:

  • 8+ years’ experience in AAA sound design.
  • At least 1 AAA title shipped in an Audio Lead / Sound Design Lead role.
  • A passion for game audio.
  • Good fit with team culture.
  • Strong & diplomatic communication skills and meeting facilitation skills.
  • Reliable, dependable and able to humbly take on authority.
  • Solid organizational and time management skills.
  • Good understanding and experience of UE5, Blueprints, Wwise and technical audio systems.
  • Good audio control logic design & scripting ability.
  • Advanced knowledge of DAWs such as Pro Tools and Reaper, as well as sample editors and plug-ins.
  • Strong understanding of theoretical and practical audio engineering principles & techniques.
  • Strong organizational and communication skills, with a critical eye for detail.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to partner with a diverse group of personalities effectively and constructively.
  • The ability to problem-solve and prioritize issues while developing a production pipeline
  • Mature outlook on work ethics and responsibilities.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • Able to respond elegantly to difficult creative changes, often late in the process
  • A positive force multiplier with a great team-player attitude 
  • Self-motivated, curious, and collaborative.
  • Flexible and collaborative mindset and attitude.
  • Uncompromising ethics and unwavering integrity.
  • Willing to uphold the values of Cloud Chamber.

**Please include a demo with your application showcasing your sound design and/or technical implementation experience.**

We are Cloud Chamber: a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world. 

We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.

We’re currently making the next BioShock. Our passion and love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.

If all of this sounds as exciting to you as it is to us we’d love to meet you! Join us in creating worlds that move people.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees we only use 2K.com email accounts.

This is a fully remote role that may be based anywhere in the United States. Below are the expected salary and wage ranges for applicants based in locations where the pay transparency law is in effect:

Colorado: $115,000 and $150,000 per year
California: $145,000 and $170,000 per year
New York State (inclusive of New York City): $145,000 and $170,000 per year
Washington: $115,000 and $150,000 per year

Base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan, in addition to a full range of medical, dental, vision, and basic life insurance. Employees will also receive 14 paid holidays per calendar year, are eligible to earn a minimum of 15 days of vacation leave per year (subject to proration based on start date during the calendar year) and will receive 10 sick days per calendar year. Details of participation in these benefit plans will be provided if an employee receives an offer of employment. If hired, employee will be in an "at-will position" and the company reserves the right to modify base salary (as well as any other discretionary payment or compensation or benefit program) at any time, 4 including for reasons related to individual performance, company or individual department/team performance, and market factors.

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Job Profile

Regions

North America

Countries

United States

Skills

AAA sound design Audio engineering principles Blueprints Communication Pro Tools Reaper UE5 Wwise

Tasks
  • Lead sound designers in planning & organizing sound design content, ensure technical alignment with audio director, drive creative & technical kick-off, oversee work of audio team, mentor team members
Experience

8+ years

Timezones

America/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9