Hard Surface / Gun Artist
Seattle, WA | Remote, US
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You are a seasoned and talented Hard Surface / Weapon Artist looking to build the next generation of games in VR. You have multiple years of experience with Maya, Zbrush and the Unity Editor (or other 3D game engines like Unreal) and love to create fun and interesting guns, grenades and gear for a live-service, online game. You have a passion for First Person Shooters and creating assets that demonstrate authenticity and realism.Hard Surface / Gun Artist Responsibilities
- Create high quality 3D models and assets (Weapons, Gear, and gadgets) in both high-poly and low-poly versions
- Ensure art assets are performant and within budgets for draw calls, poly counts, and texture memory without compromising visual quality
- Develop new gun ideas that fit within conceptual designs, technical parameters, and production goals, for a live-service online game
- Possess the expertise, experience, and organizational skills to complete weapon models from concept to in game assets with minimal oversight and to mentor team members in similar tasks
- Ability to take and quickly address feedback as well as provide feedback to others
- 6+ years work experience in game development as a hard surface/weapon artist using Maya (or 3DSMax), Photoshop, Substance Painter, Zbrush or Mudbox
- Proven understanding of modern guns and realistic weapon aesthetics
- Experience creating game ready, realistic weapons with a solid understanding of weapon form and function
- Proven modeling, sculpting, material, and texturing skills for PBR
- Experience working in a fast-paced AAA Studio production pipeline
- Experience working on live service titles
- Proven understanding of asset optimization challenges/techniques in a shipped product
- Experience mentoring other team members
- Self-motivated problem solver with the skills to work well independently
- Portfolio of highly detailed 3D art with a focus on realistic guns
- Proven experience with game engines such as Unity, Unreal, or equivalent experience
- 8+ years of experience in the games industry
- 2+ shipped AAA titles as a weapon/ hard surface artist
- Experience with Unity
- Experience learning new software tools and pipelines
- Experience concepting original weapons/gadgets
- Experience with Perforce and/or Git
- Experience building assets for AR or VR
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Tasks- Build
- Develop
- Mentor team members
- Provide feedback
AR Feedback Game development Game engines Git Maya Mentoring Modeling Optimization Organizational PBR Perforce Photoshop Physics Recruiting Substance Painter Technical Texturing Unity Unreal VR Zbrush
Experience6 years
EducationEquivalent experience Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9
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