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Hard Surface Artist, Vehicles (Project Hire) - Los Angeles or Remote

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

We are seeking Hard Surface Artist (Vehicles) with a passion for crafting realistic, high-quality vehicles. Working in collaboration with art direction, game design, and animation, you will be responsible for bringing next-gen hard surface assets to life for in-game and cinematic AAA content. If you live and breathe cars, tanks, and drones, we want you to help push the industry to new heights of realism, gameplay and storytelling! 

Responsibilities:  

  • Contribute to the creation of detailed, high fidelity vehicle assets. 
  • Ensure smooth handoffs between upstream and downstream teams, including in-game set up and integration as well as troubleshooting, optimization, and bug fixing. 
  • Collaborate with design, rigging, and animation to ensure assets are thoughtfully built with realistic functionality that are conducive to gameplay, while keeping in mind technical and performance constraints.  
  • Assist and collaborate with external vendors, including assembling design briefs, organizing files, providing feedback, concept/block out modeling, prototyping, polish and refinement. 
  • Provide feedback on pipeline and process to improve our tools and push our quality bar further. 
  • Contribute to the creation of realistic and compelling textures and materials alongside our Material Art team.  

Requirements & Skills:  

  • Shown production experience in Hard Surface assets, with an emphasis on vehicles and hero props for AAA video games 
  • Appreciation and knowledge of vehicles, with a strong understanding of vehicle design principles and mechanical functionality, and best practices for vehicle authoring 
  • Ability to prototype mechanical functionality and animation – turrets, suspension, functional parts 
  • Production experience working in Unreal with Blueprints, Materials, etc. 
  • Strong realistic texturing and material authoring skills, including experience with layered materials and decal workflows 
  • Applied modeling experience with any of the following programs - Maya, 3ds Max, Blender, and ZBrush  
  • Proficient knowledge of Substance Painter  
  • Experience working with outsource pipelines and external partners 
  • (Bonus)  Maya, Houdini, and Substance Designer  
  • (Bonus) Fine art background or education 

Qualities:  

  • Self-motivated, organized, and able to meet consistently meet production deadlines 
  • Great teammate invested in the success and development of the studio  
  • Able to communicate optimally, give constructive feedback and direction as well as adapt to creative and art direction 

 

(This is a temporary “Project Hire” position. The anticipated duration of this assignment will vary. TNM Project Hire employees will be eligible to participate in a number of TNM benefit plans such as medical, dental, vision, 401(k) matching, and flexible PTO)

TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.

The estimated base pay range for this role is: $85,000 - $115,000

 

TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, flexible PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary based on country of residence and/or part-time or temporary employment status.

That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law. 

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Job Profile

Regions

North America

Countries

United States

Benefits/Perks

401(k) match 401(k) matching Dental Flexible PTO Medical Other incentive compensation including equity and profit share Supplemental life and disability Vision

Skills

3Ds Max Blender Blueprints Game design Maya Substance Designer Substance Painter Unreal Engine Zbrush

Tasks
  • Collaborate with design and animation
  • Contribute to textures and materials creation
  • Create detailed vehicle assets
  • Ensure smooth handoffs between teams
  • Provide feedback on pipeline and process
Experience

3 - 5 years

Timezones

America/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9