Graphics Software Engineer, Rendering - Reality Labs
Bellevue, WA | Redmond, WA | Seattle, WA | Burlingame, CA | Remote, US
As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.Graphics Software Engineer, Rendering - Reality Labs Responsibilities
- Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
- Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
- Building tools and pipelines for generating very realistic synthetic images
- Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
- Building rendering subsystems for platforms such as Spark AR and Horizon
- Build a platform for cloud streamed games
- Document and support graphics features
- Write high-quality, performant, and maintainable code
- Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
- 6+ years of experience with C/C++ programming
- 6+ years of object-oriented and component-based design experience
- Problem-solving and communication skills
- Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
- Knowledge of ray tracing, rasterization and linear algebra
- Experience with low level performance profiling and optimization
- Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
- Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
- Experience with either DirectX/Vulkan/OpenGL/Metal
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
Accommodations Benefits Bonus Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Build rendering subsystems
- Collaborate with teams
- Communication
- Design
- Develop
- Develop graphics frameworks
- Document graphics features
- Partner with teams
- Write maintainable code
3D graphics 3Ds Max Algorithms AR Architecture Arnold Blender C C++ Communication Component-based design Computer Science Cycles Design Developing Directx Effects Engineering Frameworks Game engine Graphics Graphics frameworks Houdini Lighting Linear algebra Maya Metal Object-oriented design OpenGL Optimization Performance Profiling Physics Problem-solving Profiling Programming Rasterization Ray tracing Real-time rendering Recruiting Rendering Renderman Shaders Software Engineering Spark Systems Technical Tools Virtual reality VR Vulkan
Experience6 years
EducationBachelor Bachelor's Bachelor's degree Bachelor's degree in Computer Science Computer Engineering Computer Science Design Engineering Equivalent Equivalent practical experience Physics Relevant technical field Software Engineering Technical field Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9