Graphics Driver Performance Engineer
Virtual - USA AZ
Job Description:
Do Something Wonderful!
Intel put the Silicon in Silicon Valley. No one else is this obsessed with engineering a brighter future. Every day, we create world changing technology that enriches the lives of every person on earth. So, if you have a big idea, let's do something wonderful together. Join us, because at Intel, we are building a better tomorrow.
Who We Are
Our team is responsible for improving 3D graphics performance of Intel GPUs on Windows platform. You will join the team in Oregon, California or another location, with the option to work fully remote for individuals if you have demonstrated high productivity while working remotely.
You will be part of a highly collaborative team that analyzes AAA games, including pre-release titles, for optimization opportunities. We then optimize our driver and shader performance for graphics rendering to improve user experience. As part of this effort, we are also developing internal tools and analysis capabilities.
Who You Are
We are hiring new graduates as well as experienced engineers. Behavioral skills we are looking for include a demonstrated ability to be productive individually and as part of a teams and effective communication of technical details.
Qualifications:
You must possess the below minimum qualifications to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications
Bachelor’s degree + 1 year work experience or expected master’s degree and PhD graduates in computer science, computer engineering or equivalent.
Knowledge in programming and problem-solving skills in C/C++
Knowledge of the graphics pipeline, DirectX/D3D, Vulkan, or another API, and GPU shader/kernel languages
Knowledge of GPU architecture, SIMD parallelism, and bottleneck analysis
Preferred Qualifications
Experience in one or more of the following through work, school or personal projects:
Software development of 3D graphics rendering applications or drivers and/or performance optimizations
GPU hardware performance bottleneck analysis and performance optimizations
Development of shaders in HLSL, CUDA, LLVM, SPIR-V, or similar and performance optimizations
Development in Python and analysis of performance data
Job Type:
Experienced HireShift:
Shift 1 (United States of America)Primary Location:
Virtual USAdditional Locations:
Business group:
The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of Trust
N/ABenefits:
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here: https://www.intel.com/content/www/us/en/jobs/benefits.html
Annual Salary Range for jobs which could be performed in the US:
$91,500.00-$137,436.00Salary range dependent on a number of factors including location and experience.
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. This role may also be available as our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 11/20/2025 ApplyJob Profile
Fully remote Virtual - USA AZ
Benefits/PerksBonuses Collaborative team Collaborative team environment Competitive pay Fully remote Fully remote option Retirement Stock Total compensation package Vacation
Tasks- Analyze AAA games
- Develop internal tools
- Development
- Improve 3D graphics performance
- Optimize driver and shader performance
Applications Architecture Bottleneck analysis Business strategy C C++ Cadence Communication Computer Science CUDA D3D Directx GPU GPU architecture GPU kernel languages GPU shader Graphics Graphics Pipeline HLSL Leadership LLVM Optimization Problem-solving Product Development Programming Python SIMD parallelism Software Development SPIR-V Vulkan Windows
Experience1 years
EducationAS Bachelor's Business Communication Computer Engineering Computer Science Engineering Equivalent Master Master's Ph.D. Science
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9