Game Engineering Manager
Virtual - USA AZ, United States
Job Description:
Do Something Wonderful. Intel put the Silicon in Silicon Valley. No one else is this obsessed with engineering a brighter future. Every day, we create world changing technology that enriches the lives of every person on earth. So, if you have a big idea, let's do something wonderful together. Join us, because at Intel, we are building a better tomorrow. Intel is looking for a senior technical leader to manage our North American Developer Technology team and bring optimized and feature-rich game experiences by working closely with our game developer partners as well as internal Intel stakeholders. You will lead the team to success by establishing clear goal setting, facilitating work, maintaining accountability, apply differentiated performance management, and ultimately drive your team to deliver optimal gaming experiences to customers on Intel platforms. You and your team will work with third party game developers to optimize their games, implement new features, and address any functional issues on Intel integrated and discrete GPUs and CPUs. Your team will develop sample code, documentation, presentations, and other materials to illustrate best practices on Intel platforms. Your team will also work with graphics driver, compiler, and performance engineers to debug issues and obtain optimal results. As a senior manager and technical leader, you will draw on your broad engineering leadership to set the technical direction for Game Engineering and collaborate with other teams across various technical functions to apply innovative solutions to game development problems. You have a passion for games and game technology, understand the constraints and needs of our game developer partners, and you have an ability to collaborate with others in a diverse and inclusive environment.Qualifications:
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
Bachelor's Degree in Computer Science or Software Engineering
10+ years of experience working as a software manager in the game or semiconductor industry
Strong knowledge of the game industry and graphics technologies
Familiarity with modern processor architecture, including CPU, GPU, memory sub-system and other components.
Preferred Qualifications:
Experience with graphics API (DirectX, Vulkan) and performance profiling/optimization on the GPU and/or CPU
Microsoft Windows architecture and how it can impact performance.
Job Type:
Experienced HireShift:
Shift 1 (United States of America)Primary Location:
Virtual USAdditional Locations:
Business group:
The Client Computing Group (CCG) is responsible for driving business strategy and product development for Intel's PC products and platforms, spanning form factors such as notebooks, desktops, 2 in 1s, all in ones. Working with our partners across the industry, we intend to deliver purposeful computing experiences that unlock people's potential - allowing each person use our products to focus, create and connect in ways that matter most to them. As the largest business unit at Intel, CCG is investing more heavily in the PC, ramping its capabilities even more aggressively, and designing the PC experience even more deliberately, including delivering a predictable cadence of leadership products. As a result, we are able to fuel innovation across Intel, providing an important source of IP and scale, as well as help the company deliver on its purpose of enriching the lives of every person on earth.Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.Position of Trust
This role is a Position of Trust. Should you accept this position, you must consent to and pass an extended Background Investigation, which includes (subject to country law), extended education, SEC sanctions, and additional criminal and civil checks. For internals, this investigation may or may not be completed prior to starting the position. For additional questions, please contact your Recruiter.Benefits:
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock, bonuses, as well as, benefit programs which include health, retirement, and vacation. Find more information about all of our Amazing Benefits here:
https://jobs.intel.com/en/benefits
Annual Salary Range for jobs which could be performed in the US:
$195,804.00-$312,686.00Salary range dependent on a number of factors including location and experience.
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. This role may also be available as our hybrid work model which allows employees to split their time between working on-site at their assigned Intel site and off-site. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 02/28/2025 ApplyJob Profile
Virtual - USA AZ
Benefits/PerksBonuses Competitive pay Retirement Stock Total compensation package Vacation
Tasks- Collaborate with game developers
- Debug issues
- Debug performance issues
- Development
- Develop sample code
- Develop sample code and documentation
- Documentation
- Implement new features
- Manage developer technology team
- Management
- Optimize game experiences
Architecture Business Business strategy Cadence Computer Science Cpu Cpu architecture Directx Documentation Game development GPU GPU architecture Graphics Graphics technologies Innovation Law Leadership Management Memory subsystem Optimization Performance Management Performance Optimization Performance Profiling Presentations Product Development Semiconductor Software Engineering Software Management Vulkan Windows
Experience10 years
EducationAS Bachelor's Bachelor's degree Bachelor's degree in Computer Science Bachelor’s degree in software engineering Business Computer Science Engineering Science Software Engineering
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9