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Expert Technical Designer

Los Angeles or Remote

That's No Moon is an independent studio of storytellers and game-makers who believe in the power of narrative-driven experiences. With a diverse team of talented developers, from some of the top game studios in the world (Naughty Dog, Infinity Ward, Bungie), our shared vision is to create the future of AAA experiences with a culture of creativity, collaboration, and responsible production practices. Our passionate team of developers help shape our studio, our projects, and our future.

Do you love top-quality linear narrative-driven single-player games? Do you have experience making action/adventure/shooters in Unreal? Congrats! You’re a unicorn. Come join one of the few teams that still has the resources and dedication to make one! 

As the Expert Technical Designer, you will guide designers as well as collaborate with content and feature creation teams. Additional responsibilities include script reviews and scripting standards evangelism, developing level content, developing systems, defining gameplay mechanics, ensuring quality, and meeting with company executives. 

Prior experience with 3rd-person shooter mechanics in Unreal is desired. 

 Responsibilities: 

  • Report to the Game Director and be responsible for review of technical implementation scripted sequences and systems. Mentor and guide other designers towards holistic game-wide design goals. 
  • Partner with and take direction from the Creative Director and Game Director to establish, hold, and achieve the vision of the product. 
  • Be passionate about your holistic, game-wide vision. We want you to lead from the front! Almost everyone on our team is on the box, making content. Dig in and develop prototypes and shipping content to lead the team by example!
  • As part of a highly skilled and lean design team that believes in self-sufficiency, the Expert Technical Designer’s responsibilities will also include creating new mechanics, systems, event scripting, and interactive objects. 
  • Work collaboratively with engineering, animation, art and design teams to implement content, solve workflow issues, and create content pipelines 

Requirements & Skills:  

  • Strong visual and verbal communication ability.  
  • Holistic vision that considers the relationship between story, game mechanics, and technology.  
  • Interest in narrative structure and cinematic visuals.  
  • Knowledge of Unreal Engine is a must.  
  • Technical competence with level-layout and scripting tools. As well as visualization tools. 
  • Ability to lead, mentor, and encourage level designers to own their content and grow their skill sets.  

Qualities:  

  • Flexibility in switching tasks to accommodate production …
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