Environment Artist, BigBoxVR
Seattle, WA | Remote, US
- Create content, including 3D modeling/sculpting, 2D texture map painting, material setup/UV layout, and LOD creation.
- Layout environments that are fun and beautiful, using modular assets.
- Ensure that art assets are performant and fit within their budgets for draw calls, poly counts, texture memory limits, without compromising visual quality.
- Help define and maintain art production pipelines, tools, and systems to hit high fidelity within the constraints.
- Develop new environment ideas that fit within conceptual designs, technical parameters, and production goals, for a live-service online game.
- Work closely with environment artists, level designers and producers to create and refine high quality multiplayer levels.
- Iterate level layout and visuals with the designers to address playtest feedback and improve quality.
- Closely collaborate with the graphics team to identify techniques and approaches to content creation to continually push the quality and fidelity in the product.
- Work closely with technical artists and engineers to help establish asset standards and innovations.
- 5+ years experience as an Environment Artist in high and low resolution modeling and world building/layout.
- Possess artistic and technical expertise in these areas: scene composition, lighting, and environmental FX (bloom, color adjust, fog, etc. …)
- Experience with material and texturing for a realistic art style using PBR.
- Hands-on experience with game engines such as Unity, Unreal, or equivalent experience and solid understanding of optimization for memory and framerate.
- High proficiency with Photoshop, Maya / Max, Substance Design, and ZBrush.
- Expert in realistic environments ranging from hard surface structures to organic foliage.
- Proven understanding of asset optimization challenges/techniques in a shipped product.
- Experience communicating with a team and providing and receiving feedback on creative and technical areas.
- Portfolio of highly detailed 3D art with a focus on realistic environments and variety of subject matter (buildings, props, natural landscapes, etc.)
- Experience working across disciplines to balance the needs of stakeholders, and break down complex narratives into simple, compelling ideas.
- Experience designing and building assets and levels for games in virtual reality.
- Experience with Perforce and/or Git.
- Experience working with outsourcers on delivery and integration of assets.
- A love for VR shooters.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
Accommodations Benefits Bonus Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Collaborate with team
- Create 3D models
- Define art production pipelines
- Design
- Develop
- Develop environment ideas
- Ensure asset performance
- Iterate level layout
- Layout environments
2D Texture Painting 3D Art 3D modeling 3Ds Max Art production Asset optimization Collaboration Composition Content Creation Design Environmental FX Feedback Git Lighting LOD Creation Material Setup Maya Modeling Optimization PBR Perforce Photoshop Physics Recruiting Scene Composition Sculpting Substance designer Technical Technical Expertise Texturing Unity Unreal UV Layout VR Zbrush
Experience5 years
EducationDesign Environmental Equivalent experience Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9