Effects Artist - Games
Menlo Park, CA | Remote, US
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Meta Platforms, Inc. (Meta), formerly known as Facebook Inc., builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps and services like Messenger, Instagram, and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. To apply, click “Apply to Job” online on this web page.Effects Artist - Games Responsibilities
- Work w/ designers, engineers, and artists, to create high-fidelity, impactful effects to enhance gameplay and empower overall game experience.
- Utilize full range of visual and game design skills to design effects and features.
- Collaborate w/ art, design and engineering to iterate and polish Visual effects (VFX).
- Implement VFX using Blueprint and Sequencer UE4 tools to take broad, conceptual ideas and turn into something useful and valuable for billion+ users.
- Develop and maintain visual language across multiple effects.
- Create, optimize, and manage VFX assets to optimize VFX based on gameplay and technical constraints.
- Work in visual scripting environments such as Unreal Engine’s Cascade, Blueprints, and Material Editor to design flows and simple and elegant gameplay experiences.
- Apply design principles to create visual effect workflows, proof of concepts, and frameworks.
- Determine visual impact and arrangement of VFX sequences and select style and type of design to enhance gameplay and cinematics.
- Give and solicit feedback from other artists in order to continually raise bar for quality.
- Conduct research into current game design trends and user-experience concepts in order to develop design modifications and revisions that better enhance user experiences.
- Telecommute from anywhere in the US permitted.
- Requires a Master’s degree in Computer Graphics, Visual Effects, Animation, Fine Arts, or related field and two years of work experience in job offered or in a computer-related occupation.
- Experience must include 24 months of experience in the following:
- 1. Artistic visual effects
- 2. Composition/framing, timing, and color theory
- 3. Maya and Photoshop
- 4. Developing and maintaining visual language across multiple effects
- 5. Visual scripting environments: Unreal Engine’s Cascade, Blueprints, or Material Editor.
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Tasks- Collaborate with teams
Animation Blueprints Color Theory Composition Computer graphics Design Developing Engineering Frameworks Game design Maya Photoshop Physics Recruiting Research Technical Unreal Unreal Engine Visual Effects Web
Experience2 years
EducationBachelor's Computer Graphics Design Engineering Master Master's Physics Related Field Technology
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