Developer: Realtime and Creative Technology
Remote job
Framestore is a world leader in visual effects and animation across Film, TV, Advertising and Immersive. Having won multiple industry awards for our work, Framestore is also bringing the same level of excellence to our real-time capabilities.
We’re looking for a Developer with a range of experience to join our New York based team. Developers are primarily responsible for assisting in devising and implementing both internal prototypes, and delivering high-quality products and projects for both IP and brand clients across a range of mediums on cutting edge hardware; VR, AR, real-time animation, and other exciting emerging technologies.
The opportunity would perfectly suit a candidate who wants to work across a broad spectrum of opportunities, being enthusiastic about applying skills with modern game/real-time engines for a variety of applications from AR to themed attractions!
We can promise you an unrivaled team spirit where people come first, working on exciting projects with brilliant colleagues to push the boundaries of what's possible and advance your career!
Check out some of the groundbreaking work our Immersive team has been producing by following this link here.
This is a full-time staff position with benefits, that encourages following a hybrid work model that combines in-office and remote workdays. Ideal candidates will be based locally in New York. We are open to discussing fully remote work arrangements for the right candidate, but they still must be based in the United States.
Responsibilities
Develop clean, optimized high and low-level code in engine within the designed framework
Identify technical issues and solve complex problems with innovative solutions
Develop and test code, fix bugs, and profile and optimize code to an agreed design strategy
Document and peer review technical designs with other engineers
Research innovative ideas to improve efficiency and satisfy technical requirements, especially when it comes to convergence areas involving the usage of game engines to produce non-interactive content.
Work with Producers, technical and creative leads, to provide input for the budgeting process for technical development/engine elements of a production
Requirements
- Extensive experience in game/engine development
Experience with XR hardware platform(s)
Strong experience with C++
Proactive innovator with the awareness and ability to jump into alternative tools/languages/environments to find solutions
Strong experience with Epic’s Unreal Engine
Excellent communication skills
Software architecture, mathematics and physics understanding
Experience integrating online services and/or open source tools that take advantage of modern and evolving technologies
Desirable Skills & Attributes
Professional exposure to Unity or other modern game engine(s)
Familiarity with other languages and approaches, such as Javascript, powershell, python and c#
Positive attitude towards learning and sharing
Deadline oriented; able to work in a fast-paced environment
Able to solve problems as they arise and remain calm in high-pressure situations
Experience with Unreal’s graphics pipeline
Understanding of Computer Graphics process and/or VFX pipeline/workflows
New York City Employees: Pay Range: $85,000 - $120,000 per year.
The posted range describes the minimum to maximum range for this job description in the state of New York. The range is posted in accordance with the New York City Pay Transparency Bill. The range for this same position may be lower or higher in markets outside of New York City. Pay is dependent on the applicant's relevant skills, experience, and qualifications
ApplyJob Profile
RestrictionsMust be based in the United States Open to fully remote for the right candidate
Benefits/PerksCareer Advancement Full-time position Hybrid work Hybrid work model Remote work Team spirit
Tasks- Develop code
- Document technical designs
- Identify technical issues
- Research innovative ideas
- Work with producers
C++ Game development Game engines Javascript Mathematics Physics PowerShell Python Software architecture Unreal Engine VFX Pipeline XR Hardware
Experience5 years
Timezones