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Destiny Gameplay Progression Engineer – Senior to Architect

Hybrid / Bungie-Approved Remote Locations

OVERVIEW

Do you appreciate robust and well-structured gameplay systems? Are you intrigued by RPG-like systems such as tech trees, crafting, and optimizing character builds for different needs? Are you able to engage directly with a cross-disciplinary team to gather requirements and map them to new and existing technologies? Would you like to work on worlds that bring people together at a company that values work-life balance and is invested in creating an inclusive workplace for every employee?

As a Gameplay Systems Engineer, you will be responsible for designing, developing, maintaining, and evolving the core technology that drives the mechanics and logic of progression in Destiny. You’ll learn to work within our engine, expanding its capabilities and crafting incredible player experiences. Most importantly, you’ll work with a fun and energetic team dedicated to improving our craft.

RESPONSIBILITIES

  • Collaborate with business, UI, design, and other teams to identify technical solutions
  • Build, extend, and maintain core gameplay systems, features, workflows and tools
  • Build and maintain production-quality C++ code
  • Collaborate daily with a cross-disciplinary team to build amazing new technology, including forays beyond the core C++ engine (e.g., C++/C# scalable online services)

Additional for Architect:

  • Work with Engineers on other teams to build technical plans and coordinate deliveries

REQUIRED SKILLS

  • Professional experience developing in C++ 
  • Experience working on large-scale client-server architectures
  • Experience building and supporting systemic gameplay features such as itemization, economy, progression, in-game storefronts, purchasing/MTX, crafting, game state persistence, quests, or similar
  • Ability to communicate effectively with customers of different technical and non-technical backgrounds to build features and achieve goals

Additional for Architect:

  • Experience leading technical projects or managing other Engineers

NICE-TO-HAVE SKILLS

  • Experience working with modern console architectures and multi-platform systems
  • Willingness to manage or mentor other engineers

 

Bungie full-time (non-contract) employees in the U.S. also receive:

  • 20 days of accrued time-off in the form of PTO and sabbatical days, depending on the level of the position
  • 10 paid Floating Days annually, prorated in the first year of employment based on start date
  • 10 paid Bungie-observed holidays annually
  • One hour of Paid Sick Time (PST) for every 30 hours worked 

Contract and International FTE employees receive competitive benefits through their relevant contracting …

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