Character Artist - Sanzaru
Burlingame, CA | Remote, US
- Create highly detailed characters, creatures, and props using sculpting, modeling, and texturing skills.
- Translate concept art and design ideas into optimized, efficient, and polished 3D models.
- Follow direction of art leads.
- Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of other departments.
- Clearly communicate updates and concerns with team members and lead artists.
- Participate in research and development of latest tools, shaders, technology, and workflows.
- Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.
- Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.
- 5+ years industry experience as a Character Artist or 3D Artist.
- Portfolio showcasing highly detailed and tastefully executed characters with topology, well-executed textures, accurate anatomy, believable cloth, etc.
- Organic and hard surface modeling skills.
- Proven experience creating low-poly models with proper edge flow for animation.
- Understanding of topology for rigging and optimal deformation.
- Knowledge and application of anatomy, scale, proportion, silhouette, and color theory.
- Understanding and application of primary, secondary, tertiary forms and high frequency detail.
- Experience generating bakes from high resolution geometry without seams or artifacts.
- Experience to quickly generate optimized UV maps.
- Experience with Marvelous Designer to generate high-resolution cloth.
- Experience painting photorealistic PBR textures with Substance Painter.
- Experience working with and implementing 3D work into unreal or other game engines.
- Understanding of current game-art pipelines and methodologies.
- Knowledge of standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc.
- Experience executing 3D work from concept art, staying true to the concept and extrapolating detail where necessary.
- Experience troubleshooting software issues and learn on the fly.
- Experience tackling challenges and problem solve with a sense of ownership.
- Experience adapting and learning different art styles.
- Experience creating art for VR/AR mediums.
- Figure drawing, sculpting, or other traditional fine art skills.
- Understanding of FACS.
- Experience creating key art or compositions using a variety of software.
- Character rigging experience.
- Portfolio showcasing both stylized and photorealistic 3D artwork.
$१,२६,०००/year to $१,७५,०००/year + bonus + equity + benefits
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.
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Job Profile
Must be in California if hired
Benefits/PerksAccommodations Benefits Bonus Equity Individual compensation Reasonable accommodations
Tasks- Build
- Collaborate with departments
- Communicate updates
- Create detailed characters
- Design
- Develop
- Improve skillset
- Mentor others
- Participate in R&D
- Research
- Translate concept art
3D modeling Anatomy Animation AR AR art Artistic development Character art Color Theory Concept art Design Engineering Feedback Game art pipelines Game engines Games Identity Industry experience Interactive content Maya Mentoring Methodologies Modeling PBR texturing Photoshop Physics Problem-solving Procedures Research Rigging Sculpting Shaders Substance Substance Painter Techniques Texturing Tools Troubleshooting Unreal Unreal Engine UV mapping Virtual reality VR VR art Zbrush
Experience5 years
EducationDesign Engineering Physics Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9