Animator
Burlingame, CA | Remote, US
Meta Metaverse Creative’s mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission. As an Animator on the team, you’ll be working with a talented group of industry professionals leading the way in this emergent and creative space. If you’re excited about forging into new territory and pushing the boundaries of real-time character animation across a variety of media and genres, this may be the place for you.Animator Responsibilities
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
- Create and push the craft of real-time and pre-rendered character animation through hand-authored, tracked, and procedural methodologies.
- Create emotion and expressivity through facial animations.
- Create believable and visually appealing full-body character animations and poses.
- Work with the Art Director, Animation Leadership, Product Team, Design, UXR and the immediate creative team to collaborate, pre-visualize, and create great animation for VR/AR and 2D media.
- Communicate with the Engineers, Tech Artists and Character Artists to develop and improve animation systems (facial, cinematic, move-tree, procedural) that will raise the bar within the required technical constraints.
- Work with multiple vendors, collaborating and giving feedback on technical and artistic solutions.
- Proactively identify areas in the production pipelines and execution to improve and actively participate in cross-functional settings to create solutions.
- Collaborate with the Animation team to create memorable, emotive characters.
- Find solutions to technical challenges and improve animation methodology within pipelines.
- Proven capacity to multitask and handle both large-scope projects and execute on granular work simultaneously.
- Proven teamwork and communication skills, experience to receive and offer feedback.
- Experience creating industry leading, key-frame animation for vfx, film, games or real-time applications.
- Experience working within distributed/remote team environment and/or animation vendors.
- Proficiency in Motion Capture Animation in MotionBuilder.
- Real time animation experience.
- Experience working in VR/AR environments.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
Regions
Countries
Must be in California if hired
Benefits/PerksAccommodations Accommodations for disabilities Benefits Bonus Equity Health benefits Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Collaborate with teams
- Communication
- Create character animations
- Design
- Develop
- Identify production improvements
- Improve animation systems
- Provide feedback to vendors
Animation AR Character Animation Collaboration Communication Design Facial Animation Feedback Leadership Methodologies Motion Capture Physics Procedural Animation Real-time Animation Recruiting Technical Technical Solutions VFX Virtual reality VR
Experience3 years
Education TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9
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