3D Artist, Horizon
Los Angeles, CA | Seattle, WA | Burlingame, CA | New York, NY | Remote, US
Come be a part of Meta’s MW organization as a 3D artist building world-class products that push the limits of virtual spaces. We are focused on building people-first experiences and believe that our products will help define the future of online interaction.
As a 3D Art Generalist, you will effectively collaborate with a wide range of disciplines such as product design, engineers, producers, product managers, and art direction to ideate, improve art pipelines, and build assets to define the future of social XR.3D Artist, Horizon Responsibilities
- Partner closely with art leadership and the engineering and design teams to define and develop prototypes and polished content in Unity and proprietary VR world-building tools.
- Oversee and manage layout, implementation and optimization of environment and interactive objects (including models, textures and shaders).
- Manage external vendors and provide feedback on externally developed projects.
- Responsible for outlining asset authoring guidelines, process and pipeline as needed.
- Work with engineers and technical artists to inform asset creation pipelines.
- Asset optimization -- topology reduction, draw call reduction, texture baking, etc.
- Work closely with engineers to implement interactive objects and systems.
- Quickly solve issues with your cross-functional peers.
- Collaborate and iterate based on the team's needs.
- Demonstrate broad technical expertise to assist in a wide variety of technical and artistic tasks.
- Demonstrate strong time management and prioritization skills.
- Collaborate with stakeholders to develop task lists to ensure assignments are progressing in alignment with schedules, milestones and overall project goals.
- 3+ years of experience in either the game, film or TV industries as a 3D artist.
- Experience communicating in a multi-disciplinary team, including engineers, artists, and designers.
- Experience with one or more commercial game engines (e.g. Unreal or Unity).
- Proven communication skills for working across multiple disciplines.
- Task driven, self-motivated, proactive & works well under deadlines.
- Generalist knowledge in skills such as modeling, texturing, lighting, animation, physics and particle systems.
- Experience to thrive in a dynamic and fast-paced environment.
- Professional content development experience, including shipping one or more titles
- Prior virtual reality experience
- Experience creating textures and materials in Substance
- Look development experience
- Experience working in a variety of visual styles
- Experience locating and resolving content and asset performance bottlenecks through investigation and content optimization
- Shader development experience a plus
- Experience in layout and level design
- Proven experience leading teams of artists in the creation of levels or game environments.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta. Apply
Job Profile
Must be in California if hired
Benefits/PerksAccommodations Benefits Bonus Equity Long term conditions Mental health conditions Pregnancy-related support Religious beliefs
Tasks- Build
- Collaborate with stakeholders
- Collaborate with teams
- Communication
- Design
- Develop
- Develop prototypes
- Manage asset creation
- Optimize environments
- Outline asset guidelines
- Provide feedback
- Provide feedback to vendors
- Solve issues
- Solve technical issues
3D Art Animation Art Direction Asset optimization Collaboration Communication Design Engineering Feedback Game engines Leadership Level Design Lighting Modeling Optimization Organization Particle Systems Physics Prioritization Product Design Recruiting Shader Development Shaders Substance Technical Technical Expertise Texturing Time Management Unity Unreal Virtual reality VR XR
Experience3 years
EducationDesign Engineering Management Physics Product Design Technology
TimezonesAmerica/Anchorage America/Chicago America/Denver America/Los_Angeles America/New_York Pacific/Honolulu UTC-10 UTC-5 UTC-6 UTC-7 UTC-8 UTC-9